Brood War / Big Game Hunters / community 3v3 inhouse. This is the timeline battle-report version of the original coach report.
BGH 3v3 Sliding Window Battle Report
2025-09-05, 28:24. Team 1: CrazyStoneeeee Z / BeibeiQ P / GYRGYR~ Z defeats Team 2: UncletosS Z / Lastscer T / LongZhu2025 P.
Short Version
This was not a game where Team 2 simply opened badly. Team 2 actually had the cleaner first five minutes: more activity, Lastscer moving quickly toward Marine/Tank/Stim/Siege, and LongZhu2025 keeping production intact. The issue was the midgame handoff. Team 2 did not turn that cleaner start into a decisive 15-minute break. Team 1 dragged the game into a layered battlefield: GYRGYR~ created mobility pressure, BeibeiQ became the Storm/Archon anchor, and CrazyStoneeeee moved from Lurker/drop play into Defiler/Dark Swarm.
The main thread: Team 2 won the opening, Team 1 won the handoff, and CrazyStoneeeee's Hive tech locked the ending.
Evidence Boundary
The replay command stream confirms commands, timings and coordinates: buildings, tech, unit production, Stim, Siege, Storm, Irradiate, Dark Swarm, Unload, Burrow, pings, and action clusters. It does not expose full kill, HP, or vision state. This report therefore uses command evidence plus map-coordinate pressure clusters and BGH game sense; it does not pretend to see every kill.
Sliding Windows
00:00-02:00 | Six-player setup, Team 2 gets online faster
LongZhu2025 and Lastscer have the highest early command flow, with UncletosS also active. Team 2 looks faster at establishing production, defense, and the future push structure. Team 1 is not disorganized, but its opening energy is lower; BeibeiQ is opening as a stabilizer, not a tempo bully.
Evidence: Lastscer 00:57 Supply Depot, 01:27 Barracks; UncletosS 01:06 Pool; CrazyStoneeeee 01:04 Pool; GYRGYR~ 01:08 Pool; BeibeiQ 01:17 Gateway; LongZhu2025 01:21 Gateway. Early minimap pings from Lastscer and GYRGYR~.
02:00-04:00 | First contact is information gathering, not the decisive fight
After two minutes, zerglings and zealots begin leaving home and the coordinate clusters move from base areas into lanes and edges. Lastscer repeatedly pings the bottom side, suggesting Team 2 is already calling a route or warning about flank pressure. Meanwhile GYRGYR~ chooses Lair into Spire, which means Team 1's real answer is not ground trading; it is early air mobility.
Evidence: 02:18 Lastscer Marine; 02:57 GYRGYR~ ling speed; 03:26 Lastscer Factory; 03:31 GYRGYR~ Spire; 03:44 Lastscer Academy. Lastscer pings bottom-left at 02:29-02:42, GYRGYR~ pings top-center at 03:07.
04:00-06:00 | Tech reveal: Mutalisks versus tank structure
This is the first identity reveal. GYRGYR~ reaches Mutalisk at 04:53, giving Team 1 mobility and harassment threat. Lastscer researches Siege Mode at 04:48 and trains Siege Tank at 04:59, meaning Team 2 wants a real front line. Both teams are preparing units that can change the map before six minutes.
Evidence: 04:37 Lastscer Stim; 04:48 Siege Mode; 04:53 GYRGYR~ Mutalisk; 04:59 Lastscer Siege Tank; 05:11 LongZhu2025 Citadel; 05:28 BeibeiQ Citadel; 05:32 Lastscer Marine Range.
06:00-08:00 | The first real front forms, and Team 2 has push shape
After six minutes the command clusters concentrate around the middle. Lastscer first Sieges at 06:19 and Stims at 06:27, so Team 2 begins using Terran as the push skeleton. Team 1 does not hard-commit into one doomed fight; it uses GYRGYR~ mobility and CrazyStoneeeee's Hydra/Lair transition to buy time.
Evidence: 06:05 Crazy Hydralisk Den; 06:19 Lastscer Siege; 06:27 Lastscer Stim; 06:52 Crazy Hydralisk Speed; 07:06 Crazy Hydralisk. The 06-08 command clusters are mostly center/middle.
08:00-10:00 | Team 1 starts pulling the battlefield wider
The 08-10 window spreads from center toward bottom-left and bottom-right. GYRGYR~'s air threat keeps the map from being a single straight push. LongZhu2025 creates the first Archon at 09:54, giving Team 2 a tool for anti-Zerg and spell-heavy fighting. Team 2 is still fine, but its push is starting to require more attention in more places.
Evidence: 08:24 Lastscer Siege; 09:10 Crazy Hydralisk Range; 09:24 GYRGYR~ Overlord Speed; 09:44 GYRGYR~ Flyer Attack; 09:54 LongZhu2025 Merge Archon.
10:00-12:00 | The middle actually ignites, and BeibeiQ enters the game
After ten minutes, BeibeiQ moves from production anchor to battlefield judge. Psionic Storm finishes at 10:20, and the first recorded Storm appears at 11:41 near the center-right area. Team 1 now has a Protoss spell layer supporting the double-Zerg movement. Team 2 needed to break before Storm count and Lurker count rose; it did not.
Evidence: 10:20 BeibeiQ Psionic Storm; 10:24 Crazy Lurker Aspect; 11:03 BeibeiQ Dark Templar; 11:41 BeibeiQ Storm; 11:46 Crazy Lurker; 11:51 BeibeiQ Merge Archon.
12:00-14:00 | Team 2 is still pushing, but now has to solve detection and terrain
Lastscer begins using frequent Scanner Sweeps, which means stealth, burrow, or spell threat is no longer theoretical. CrazyStoneeeee's Burrow/Unburrow appears with Lurker tech in place, increasing the cost of every step forward. Team 2 still has tools with Science Vessel and Irradiate coming, but the posture changes from clean push to careful problem solving.
Evidence: 12:13 Lastscer Science Facility; 12:22 Scanner Sweep; 12:28 Crazy Burrow; 12:47 Lastscer Siege; 13:28 Scanner Sweep; 13:42 Crazy Carapace; 13:53-14:08 BeibeiQ chain Storms.
14:00-16:00 | The key handoff: Team 1 survives the midgame
This is one of the decisive windows. GYRGYR~'s activity spikes, BeibeiQ chains Storms, and Lastscer keeps trying to move the front with Stim/Siege. The meaning is simple: Team 2 is busy, but not breaking through; Team 1 is gaining more and more counters. If Team 1 survives this window, Hive, Defiler, and Greater Spire timings become realistic.
Evidence: 14:15 UncletosS Spire; 14:22 Crazy Queen's Nest; 14:31 Lastscer Stim; 14:33-14:34 Lastscer Siege; 15:03-15:30 BeibeiQ Storm; 15:28 Lastscer Irradiate; 15:43 Crazy Overlord Transport.
16:00-18:00 | The map tilts downward, and Team 1 starts rotating
The 16-18 clusters shift toward bottom-center. Lastscer keeps Stimming, meaning Team 2 is still looking for the main-front breakthrough. But CrazyStoneeeee is preparing transport, and GYRGYR~ reaches Hive at 17:31. Team 2's window is closing: if it does not break through soon, Team 1's late Zerg tech will make the middle much harder to enter.
Evidence: 16:21 BeibeiQ Storm; 16:52 Lastscer Scanner Sweep; 17:10 Scanner Sweep bottom side; 17:31 GYRGYR~ Hive; 17:46 Crazy MoveUnload commands appear in the bottom-right region.
18:00-20:00 | Drops appear and Team 2's attention gets stretched
After 18 minutes, CrazyStoneeeee repeatedly Unloads and MoveUnloads, spreading action toward bottom/right zones. In BGH 3v3, this matters: once the main front fails to break, side pressure slows rally paths, defense, and reinforcement discipline. At the same time, GYRGYR~ starts Greater Spire, so Team 1's air late game is coming too.
Evidence: 18:05 Crazy Hive; 18:05 Lastscer Irradiate; 18:21-18:24 Crazy Unload; 19:08 GYRGYR~ Adrenal; 19:17 GYRGYR~ Greater Spire; 19:37 Crazy Defiler Mound.
20:00-24:00 | Endgame tech arrives: Defiler changes the terrain
After 20 minutes, Team 1's win condition becomes clearer. CrazyStoneeeee researches Consume at 20:49, morphs Defiler at 20:51, and begins Dark Swarm at 22:14. Against Terran/Protoss/Zerg mixed ranged armies, Dark Swarm lowers the value of normal ranged fire and forces Team 2 to answer with spell, position, or surround. Lastscer has Irradiate, but from 22 minutes onward it looks more like saving the game than ending it.
Evidence: 20:34 GYRGYR~ Guardian; 20:49 Crazy Consume; 20:51 Crazy Defiler; 22:01 Crazy Consume; 22:12 Lastscer Irradiate; 22:14 Crazy Dark Swarm; 22:29-22:38 Lastscer repeated Irradiates.
24:00-28:24 | Team 1 turns the game into trench warfare
Team 2 is still operating: LongZhu2025 keeps adding Archon/Dragoon direction, and Lastscer continues Siege, Stim, Irradiate and Scan. But Team 1's Swarm/Consume cycle is stable, and BeibeiQ still has Storms in the final minutes. This is not a one-unit finish; Team 1 layers Defiler terrain control with Protoss spell damage. Team 2 leaves around 28:22, and the result fits the command timeline.
Evidence: 24:16 Lastscer Siege; 24:48-24:49 Crazy Dark Swarm; 25:02-25:06 Lastscer Irradiate; 26:15 Crazy Dark Swarm; 26:55-27:01 BeibeiQ Storm; 27:16 Crazy Dark Swarm; 28:01 BeibeiQ Storm; 28:22 LongZhu2025 / UncletosS leave.
Coach Summary
| Side | What They Did Right | The Decider |
|---|---|---|
| Team 1 | Survived Team 2's cleaner early push shape, then layered GYRGYR~ mobility, BeibeiQ spell control, and CrazyStoneeeee late Zerg tech. | They held the 14-18 minute handoff and reached Defiler/Swarm after 20 minutes. |
| Team 2 | Opened faster, reached Terran tech early, and had enough structure from LongZhu2025 and UncletosS. | They did not convert the opening into a decisive break before Storm, Lurker, Defiler, and late air came online. |
Plain read: Team 2 did the early homework better. Team 1 dragged the exam into the long-answer section and suddenly had more formulas.