Back

BGH 3v3 Tournament Run Report v0.1

Date: 2026-06-03

Replay filter:

Privacy boundary: this report uses replay metadata, player/race/team/result/APM/EAPM, and game titles. It does not quote private replay chat.

Executive Summary

I found 22 BGH 3v3 games where Jun, Gungun, and Hao were on the same team.

Decided record:

Series breakdown:

SeriesOpponent coreRecord
Hao team vs CR team[24H]MoFan / Ahhlong / [24H]CR2W-2L-1U
24H Jimmy Cup, Hao vs Lo[24H]P!nKy / Marsox / [24H]LineaPB2W-1L-1U
24H Jimmy Cup, Hao vs Yuahlong / MaiDou.. / YueeR2W-3L
24h match blockbLueCastle / FakeBiSU~~ / BadMario3W-1L
24H Jimmy Cup quarterfinalLastscer / THERMO_STAT / windycc!0W-4L

First read:

This team was competitive before the quarterfinal-level set, but the quarterfinal exposed the ceiling. Hao and Gungun were fixed Protoss anchors. Jun was the flex slot. The strongest default was triple-Protoss. The weakest recurring version was Jun-on-Terran.

Player Roles

Hao and Gungun were fixed Protoss players in this sample:

Jun was the flex slot:

The team structure is the important point:

Composition Results

Composition order is Hao / Jun / Gungun.

CompositionRecordRead
P/P/P4W-2L-1Ubest team baseline
P/Z/P2W-2L-1Uplayable but volatile
P/T/P3W-7Lmain repair lane

This is the strongest coaching signal in the batch. Hao and Gungun were always Protoss, so Jun's race was the team lever. When Jun also played Protoss, the team had the clearest shared language. When Jun played Terran, the team often lost faster or failed to convert activity into team value.

Series Notes

Hao Team vs CR Team

Record: 2W-2L-1U.

Game flow:

Read: the longest clean win was triple-Protoss. The Terran games were split early, with two losses and one win.

24H Jimmy Cup, Hao vs Lo

Record: 2W-1L-1U.

Game flow:

Read: again, the cleanest mid-length win was triple-Protoss. The Terran result was mixed.

24H Jimmy Cup, Hao vs Yu

Record: 2W-3L.

Game flow:

Read: this is the best Protoss-baseline review group because it has long triple-Protoss wins and triple-Protoss losses.

24h Match Block

Record: 3W-1L.

Game flow:

Read: Jun's Zerg was viable here. The question is not whether Jun can play Zerg; it is whether Zerg has a clear team objective when opponent quality rises.

24H Jimmy Cup Quarterfinal

Record: 0W-4L.

Game flow:

Read: this was the collapse set. Three of the four games had Jun on Terran, and the team did not get a win. The 18:41 Terran loss matters because it shows the issue was not only early death.

Coaching Diagnosis

1. Default To Triple-Protoss

The evidence says default to P/P/P unless there is a deliberate counter-plan.

Tournament rule:

If the match matters and no counter-plan is prepared, run triple-Protoss first.

2. Repair Jun Terran

P/T/P went 3W-7L.

The problem is not raw APM. The issue is team conversion:

Terran review rule:

By 6-8 minutes, Jun Terran must have created visible team value: held an entrance, saved an ally, forced pressure back, or produced a timing the Protoss anchors can use.

3. Treat Hao As The Stable Anchor

Hao's APM/EAPM is lower than Jun and Gungun, but Hao was present in every game as Protoss. Hao is not the chaos slot; Hao is an anchor.

Review target:

Identify Hao's first vulnerable window in each loss, then check whether Jun or Gungun had a realistic cover option.

4. Convert Gungun's Activity Into Team Leverage

Gungun's Protoss activity was very high. The question is whether that activity becomes team-wide leverage:

Best Deep-Dive Replays

Use these first:

  1. 233541,(8)Big Game Hunters.rep - 20:51 win vs Yu, P/P/P.
  2. 000045,(8)Big Game Hunters.rep - 23:05 win vs Yu, P/P/P.
  3. 231149,(8)Big Game Hunters.rep - 15:26 loss vs Yu, P/P/P.
  4. 221653,! (8)Big Game Hunters.rep - 18:41 quarterfinal loss, P/T/P.
  5. 234857,(1)[XB2] Big Game Hunters.rep - 14:05 win, P/T/P.
  6. 001505,(1)[XB2] Big Game Hunters.rep - 23:30 win, P/Z/P.

Coach Verdict

This was a real tournament-style BGH trio, not random ladder noise.

Hao and Gungun were fixed Protoss anchors. Jun was the flex player. The team's best evidence-based default is P/P/P; the biggest repair lane is Jun Terran in P/T/P; Jun Zerg is playable but needs a clearer team objective against stronger opponents.