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Brood War / RepMastered / Big Game Hunters. Source: authenticated RepMastered API player filter for Dakota_Fanning. RepMastered and screp attribution: icza.

Dakota_Fanning RepMastered Coaching Package

This package downloaded one authorized RepMastered 20-replay pack, parsed all 20 replays with 0 errors, and uses the 14 six-human BGH games as the main competitive sample. Raw replays and auth material are not published.

Dakota_Fanning coaching package infographic

Fast Read

Dakota_Fanning has clean mechanics and real multi-race competence. The lever is not more speed; it is earlier role commitment. Name the team job, then make the second layer automatic.

Snapshot

Replay pack20 reps

Downloaded through authenticated RepMastered API access.

Main sample14 games

Six-human BGH games used for the competitive read.

Main win rate42.9%

6 wins / 8 losses in the main sample.

Mechanics162 / 145

Average APM / EAPM in six-human BGH.

Coach Profile

Dakota_Fanning looks like a systems player: build orders are coherent, EAPM stays close to APM, and the early structures usually appear in a sensible sequence. Terran is the busiest race but has the weakest result line in this sample. Protoss looks more stable when it branches into Core/range earlier. Zerg has the best small-sample result, but needs more serious human games before we overstate it.

Main Leaks

PriorityIssueTraining correction
1Terran activity does not always become team pressure.Before 5:30, name the job: bio anchor, Wraith harassment, Vulture control, or defensive turret/tank.
2Protoss wins when the branch happens earlier.At 4:30 choose Zealot finish, Dragoon range, cannon hold into tech, or economy.
3Zerg is promising but under-sampled.Collect 10 more serious Zerg BGH games and audit the 6:00-11:00 conversion.
4AI/short games should not define player level.Future reports should request 30 recent human BGH games or 10 curated losses.

10 Representative Games

#RaceResultLengthCoach read
1TWin25:34Best Terran proof: fast Barracks, gas, Factory, double Starport, Wraith/Vulture, Engineering Bay, and turret layer.
2PLoss27:00Double Gateway, Forge, cannons, then Core/range. Playable, but the second phase arrives after heavy first-layer spending.
3TLoss11:32Fast Factory into Wraith line, but the game ends before the tech plan stabilizes. Needs emergency defense or ally coverage.
4TLoss13:29Bio/bunker/Academy into Factory and Engineering Bay. The parts exist; the named team role is missing after the first hold.
5PWin19:10Better Protoss branch: gas/Core/range arrives early, Dragoons stack, Forge comes later.
6PLoss13:48Gateway/Forge/cannon is safe, but range and attack branch are delayed. Comfort defense does not become map control quickly enough.
7TLoss21:42Very active bio opening with high APM/EAPM, but the midgame does not convert. This is the Terran leak in one replay.
8PWin14:24Balanced P win: Zealot layer into gas, Core, Forge, cannons, range. Closer to the desired BGH Protoss template.
9TWin19:33Bio-bunker opening into double gas and Command Center. Good evidence that Terran can anchor with economy and team defense.
10ZWin16:19Best Zerg sample: Pool/gas/speed, sunkens, extra hatcheries, Lair, Spire. Cleanest second-layer conversion in the pack.

30-Day Plan

WeekThemeCompletion standard
1Name the job before 5:30Every game gets one word: anchor, harass, break, cover, or scale. Review whether the build served it.
2Terran role templatesUse only bio-bunker-stim into Factory, or fast Factory/Starport pressure. Ask whether tech helped the team before 8:00.
3Protoss branch timerAt 4:30, choose Zealot finish, Dragoon range, cannon hold into tech, or economy.
4Zerg proof setCollect 10 serious Zerg BGH games and mark whether speed/sunken buys Muta, Hydra, Lurker/Defiler, or economy by 11:00.

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