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Brood War / RepMastered / Dakota_Fanning archive. Attribution: RepMastered and screp by icza. Raw replays and auth material are not published.

Dakota_Fanning RepMastered Year Archive

This is the honor-service version: the full RepMastered Dakota_Fanning archive is downloaded locally, parsed with screp, sliced by year, and turned into a coaching archive. The player profile is not a one-night sample anymore; it is a long-running BGH fingerprint.

Dakota_Fanning RepMastered Year Archive infographic

Snapshot

Downloaded12,622

Replay entries, all parsed with screp.

Main sample8,495

Competitive human BGH games after filtering.

Known WR80.3%

8,663 wins / 2,125 losses across known results.

Full report2005 T

22:00 win, 215/197 APM/EAPM.

Full Sliding-Window Battle Report

3v3 BGH ONLY EXPERTS • 2005-10-02T09:27:02-04:00 • Terran Win • 22:00 • 215/197 APM/EAPM

0:00-3:00

The game opens as a classic top-vs-bottom BGH structure. Dakota_Fanning is Terran on the winning team with b_r_u_ce_l_e_e_ and Sco-BeAsT. Dakota chooses a two-Barracks opener into gas, while the allied Terran mirrors heavy bio and the allied Zerg builds the defensive Zerg shell. The enemy side shows Protoss Forge/cannon safety, a Terran fast Factory line, and a Zerg sunken-heavy turtle.

3:00-6:00

Dakota turns the opening into a real transition: Factory at 4:01, bunker at 4:26, first Vulture at 4:56, Machine Shop and Starport around 5:25. This is the key read: he does not stop at Marine production. He keeps bio count high while buying the tech path that will control the midgame.

6:00-9:00

The map becomes a tech race. Enemy Terran is producing Tanks and Dropships, enemy Zerg explodes into Mutalisks, and enemy Protoss adds Zealot/Dragoon volume. Dakota answers with Engineering Bay, turrets, second Factory, Science Facility at 6:53, Control Tower, Tanks, and the first Science Vessel at 8:05. That is an excellent BGH response chain: anti-air, detection, tank spine, and continued Marine mass.

9:00-12:00

This is where the winning side stabilizes. Dakota adds more tanks, turrets, Armory and Vessel production while b_r_u_ce_l_e_e_ floods Marine/Tank and NEXT-LEVEL tries to scale Goliath/Tank from the losing side. The enemy Zerg reaches Guardians, but Dakota has already built the defensive lattice that makes the air transition expensive.

12:00-15:00

Dakota pivots from pure survival into anti-air/mech control: 19 Goliaths in the window, Charon Boosters, Science Vessels, more Factories. The opposing side is teching hard, with Protoss High Templar and Zerg Devourer/Defiler preparation, but their power arrives into a fortified Terran shell instead of an open base.

15:00-18:00

The decisive pattern appears. Dakota produces Tanks, Goliaths, turrets, and refineries while his allied Terran floods bio/mech. The losing Zerg makes enormous Zergling/Defiler volume, but the attack has to cross into layered Terran infrastructure. This is not just defense; it is attrition architecture.

18:00-22:00

The final window is a closing net. Dakota keeps adding Tanks, Starports, Science Vessels, Goliaths, turrets and a Command Center. Enemy Protoss has Zealot/Templar/Shuttle activity and enemy Zerg still has Defilers, but the winning side has already solved the air, ground, and detection layers. The game ends as a Terran control win, not a simple early snowball.

Coach verdict: this is a premium BGH Terran game because Dakota_Fanning keeps three jobs alive at once: Marine count for immediate safety, Factory/Tank for ground control, and Vessel/Goliath/turret for air and spell resilience. The lesson for future reports is simple: his best games are not the fastest games; they are the games where every tech layer has a team purpose.

Year-by-Year Representative Picks

Years with fewer than 10 qualifying human BGH games show the available qualifying games instead of padded filler.

2004 • 3 games • WR 66.7% • P 3
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0127\040426_101944_DakotaFanning_supertommy99_HondaCBR600RR_guwapobob_poeyeh_frenchyc -Fak7K_onJxb5la_Lau75ErxJOJK9d3zUsgt2Jwq5gY.repPWin26:24166/151This 26:24 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 166/151 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 6:54, Forge 4:11, Singularity Charge 9:54, Citadel of Adun 7:45, Templar Archives 8:34; the visible production profile is Zealot 40, Dragoon 16, Photon Cannon 16. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
2dakota_fanning_pack_0127\040426_091445_SuperTommY99_DakotaFanning_WoodnDragon_GermanEnigma_01192845082_madeinchina B5sBsIKiKyQn0vyKSwwTEDHzCsOwo_6SAe0wt8o4uIs.repPWin20:12145/133This 20:12 Protoss win deserves the mid win slot because it gives a real yearly read instead of a label. At 145/133 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:17, Forge 6:55, Singularity Charge 3:01, Robotics Facility 11:21, Citadel of Adun 8:19; the visible production profile is Zealot 9, Dragoon 41, High Templar 4, Photon Cannon 8. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0127\040426_105331_DakotaFanning_supertommy99_Sushinewb_12andomChaos_xxvvxvvx_natebarcalow OIbroU6WW8FpGmm_Fr4Pttw9EE42UZJhrjnN9DlE5vM.repPLoss15:21144/125This 15:21 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 144/125 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:49, Forge 5:47, Singularity Charge 11:27, Robotics Facility 14:18, Citadel of Adun 12:38; the visible production profile is Zealot 20, Dragoon 13, Photon Cannon 1. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
2005 • 801 games • WR 87.0% • P 271 / T 268 / Z 262
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0121\051002_132702_brucelee_ScoBeAsT_DakotaFanning_noobx_NEXTLEVEL_iCantWin UqTlQ4eHrXjD-GJRuYDBS5Di1frYnf0uPXRVNrtQJEQ.repTWin22:00215/197This 22:00 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 215/197 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:01, Starport 5:25, Engineering Bay 6:24, Science Facility 6:53, Armory 11:08; the visible production profile is Marine 38, Vulture 1, Goliath 11, Science Vessel 4. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0124\050801_182037_DakotaFanning_zsisback_FvLu_Ch4p4DarK_F13rr0_GoDJoiNOcS I5ROYGG5xGJlSVWTSSkarI3cmzvL4A0e8xJvSNulFbQ.repPWin16:21182/165This 16:21 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 182/165 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:50, Forge 4:11, Singularity Charge 5:56, Citadel of Adun 10:19, Templar Archives 11:26; the visible production profile is Zealot 29, Dragoon 26, High Templar 5, Photon Cannon 6. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0125\050721_194416_HyDr0pOnIcS_DakotaFanning_OneDada_newSCplayer_XarlordX_TwNzPrYde u4WI8Xswiu927forLAay4h4MJFw1_xQ8JWSITnwrjEo.repZWin18:24190/169This 18:24 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 190/169 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 4:42, Metabolic Boost 7:34, Lair 8:54, Hydralisk Den 6:04; the visible production profile is Zergling 13, Hydralisk 26, Mutalisk 15, Sunken Colony 5. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0119\051205_010839_shibtang_RandomACE_RuNe_HydrasMastas_DakotaFanning_bananasword gbF_-jr-TACAJGSUSjVW2di8bYRbn3tTizSF5yK4pOc.repZWin28:03132/121This 28:03 Zerg win deserves the long win slot because it gives a real yearly read instead of a label. At 132/121 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 2:09, Extractor 1:17, Lair 8:52, Hydralisk Den 5:37, Evolution Chamber 6:04; the visible production profile is Zergling 9, Hydralisk 25, Sunken Colony 18. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
5dakota_fanning_pack_0117\051222_033236_peptobismol_waynech_Closed_DakotaFanning_GGn0Rm_FemBot321951 HO38iy0O8xFSpYuxc8RpzEIaVHzS5DhEjUyMtN3fr5g.repTLoss27:54143/137This 27:54 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 143/137 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:09, Academy 5:27, Engineering Bay 10:16; the visible production profile is Marine 41, Vulture 10, Firebat 1. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
6dakota_fanning_pack_0120\051123_201816_Ido_DakotaFanning_InFlamESFx_ZealotNuts_viperm3r6_brolik y1R517h3NQs4H0CM83lPpg9lVWw_V9EyipC6fyPYFqY.repZWin17:59128/120This 17:59 Zerg win deserves the mid win slot because it gives a real yearly read instead of a label. At 128/120 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 2:06, Extractor 1:06, Lair 5:42, Hydralisk Den 15:34, Spire 6:48; the visible production profile is Zergling 15, Hydralisk 14, Mutalisk 16, Sunken Colony 6. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
7dakota_fanning_pack_0121\050925_121138_yawah_DakotaFanning_zsisback_uca_CrAzYCoMmAnDeR_erics mAal-qSCrnukW77U_BT6nz1z2c5ik_fK6yszNT0c4NA.repTLoss18:00155/148This 18:00 Terran loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 155/148 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:14, Starport 8:52, Engineering Bay 5:08, Science Facility 11:22, Command Center 15:13; the visible production profile is Marine 45, Vulture 16, Science Vessel 3. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
8dakota_fanning_pack_0125\050718_172943_threemonkeys33_DakotaFanning_zsisback_DasAlphaTier_yohannus_iloseonpurpose nmx-7qLt1jUN52yGPHrBntyWAZQ6bRC7n_HTcEXtBNE.repTWin8:59151/140This 8:59 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 151/140 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:54, Academy 6:30, Starport 7:04, Engineering Bay 6:25; the visible production profile is Marine 19. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0120\051125_000356_DakotaFanning_AnalSpew_velocityraptor_EvilAznGirl_1nfinitiG35_Liacine zUFaVM183vE1EkrVZNRQvwBXUs8jCVldpX2EPEBBIX0.repZLoss9:01111/104This 9:01 Zerg loss deserves the short loss slot because it gives a real yearly read instead of a label. At 111/104 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 2:11, Extractor 1:13, Hatchery 1:44; the visible production profile is Zergling 14, Sunken Colony 3. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
10dakota_fanning_pack_0116\051226_200702_DakotaFanning_Bengals1_DasAlphaTier_canadaelite_PCBITG_JuliaThorn riP8KlR6m2gtWixRBMyVRA_ksCObgVZdFoHRdZbkVz8.repZWin34:00177/158This 34:00 Zerg win deserves the quality fill slot because it gives a real yearly read instead of a label. At 177/158 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 2:03, Extractor 1:13, Metabolic Boost 10:42, Lair 9:20, Hydralisk Den 4:56; the visible production profile is Zergling 20, Hydralisk 40, Mutalisk 10, Scourge 1, Sunken Colony 5. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
2006 • 2241 games • WR 87.0% • P 739 / T 746 / Z 756
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0093\060606_185439_DakotaFanning_GaNgStAX_TerrorTerran_Chalkdust_mEgAlOoSeR_dv8austeR 09EcVHCOSYDUXUqOPy93cFLEXC3U1Z6nmZTDYTAr8ow.repTWin19:52201/191This 19:52 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 201/191 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:47, Starport 15:40, Engineering Bay 6:08, Science Facility 16:52, Armory 17:08; the visible production profile is Marine 2, Vulture 38. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0100\060427_213559_Genie_DakotaFanning_WoodburyMN_yyh2192_songj_heart69 OksY8U9-D0FTKrca6Q7GjqQLcet20VsyW-pkdvJGgvQ.repPWin14:56209/186This 14:56 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 209/186 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:18, Forge 5:43, Singularity Charge 6:31, Nexus 11:21; the visible production profile is Zealot 14, Dragoon 35, Photon Cannon 1. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0099\060507_215146_McPuller_YaRoSlaVPaZ_VGP_bettelnett_InFlaMESFx_athosramos_PerniciouS_DakotaFanning eoFDdrWVjjQvacnYS6R0Jq3Fm-4PoUBBDNenRxd2et4.repZWin15:10245/205This 15:10 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 245/205 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:22, Extractor 1:36, Metabolic Boost 2:35, Lair 7:49, Spire 9:12; the visible production profile is Zergling 64, Mutalisk 9, Scourge 3, Sunken Colony 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0113\060205_160420_PassiveFist_DakotaFanning_usa9521_URMYBIOTCH_violajin_drdragonhqe JHt1AX5L5pKEgyoubnBkQsxTRXXhcF6T71aJWxjt8Zk.repZWin27:59137/125This 27:59 Zerg win deserves the long win slot because it gives a real yearly read instead of a label. At 137/125 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:19, Extractor 4:30, Metabolic Boost 15:21, Lair 5:24, Hydralisk Den 15:12; the visible production profile is Zergling 20, Mutalisk 14, Sunken Colony 14. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
5dakota_fanning_pack_0097\060520_131530_DakotaFanning_zsisback_XxstrikerxXman_OKSAME_amg55hoon_sunkistcan zGQ6pWW6njEBaonNKT7cK4YYN_DndduYNpLXcLJ2MNY.repZLoss28:01168/150This 28:01 Zerg loss deserves the long loss slot because it gives a real yearly read instead of a label. At 168/150 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:19, Extractor 2:50, Lair 13:39, Hydralisk Den 3:40, Spire 15:17; the visible production profile is Zergling 1, Hydralisk 78, Mutalisk 6, Sunken Colony 3. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
6dakota_fanning_pack_0086\060802_233538_DakotaFanning_415_Bengals1_ULTRANAZlLOVE_CRM99E_scribil_oogaooga TkM2LH1b8cjF6qRDTMdSygKKYuJWyOQIDRuBrWIhzVw.repPWin18:00173/156This 18:00 Protoss win deserves the mid win slot because it gives a real yearly read instead of a label. At 173/156 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:13, Forge 5:40, Singularity Charge 6:48, Robotics Facility 7:31, Citadel of Adun 10:56; the visible production profile is Zealot 19, Dragoon 32, High Templar 6, Photon Cannon 7. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
7dakota_fanning_pack_0098\060515_234503_TBaGGer666_DakotaFanning_terranitup_monyuntrade_tATuc_DieLostaLot haBm2k4BQuObZulbiRyYD-bgHP3ChRxQcmpkAKCyMWk.repTLoss18:01174/154This 18:01 Terran loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 174/154 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:30, Academy 13:13, Starport 14:16, Engineering Bay 10:13; the visible production profile is Marine 36, Vulture 13. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
8dakota_fanning_pack_0110\060302_052251_xxxxxxxxxxxxxxx_DakotaFanning_PRCMeiJiSucess_FirStS_CKFresh_RhaYLuvQC Fjom6dZonqYuHWTkRDMPcoZJsKdNSf26XXrukRDQIMw.repZWin9:00144/124This 9:00 Zerg win deserves the short win slot because it gives a real yearly read instead of a label. At 144/124 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:23, Extractor 4:30, Lair 8:41, Hydralisk Den 5:35, Hatchery 2:15; the visible production profile is Zergling 8, Hydralisk 17, Sunken Colony 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
9dakota_fanning_pack_0103\060408_143048_pr0n_SilentoiB_DakotaFanning_MaRinE_VivaLdi_SFsCreaM 7jGXPAq14owZOC5U4ScRW0JGWxowkqxDv1I8tVQI82M.repPLoss9:01185/162This 9:01 Protoss loss deserves the short loss slot because it gives a real yearly read instead of a label. At 185/162 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 6:26, Forge 5:20, Citadel of Adun 7:18, Templar Archives 8:13; the visible production profile is Zealot 24, Dragoon 1, Photon Cannon 3. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
10dakota_fanning_pack_0094\060602_155516_Bengals1_Gladdiator_DakotaFanning_itzzdung_wanker_SterlingSky -g9OcN8nNeiQQBJwagH8HJFg8bFtsxmSx_qmwuIEhtg.repTWin30:27177/164This 30:27 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 177/164 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:36, Academy 10:01, Engineering Bay 7:08, Armory 7:36, Command Center 9:51; the visible production profile is Vulture 17, Goliath 35. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2007 • 1421 games • WR 83.1% • P 481 / T 424 / Z 516
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0057\071207_232451_thetime_2Pacalypse_bfalcon_sOuLthieF_DakotaFanning_NewTemple P7UecwltGClPCT-6gPcP58EXb4qHXxSELJ7cOR4tqlU.repTWin35:22208/194This 35:22 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 208/194 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 7:33, Starport 8:33, Engineering Bay 8:00; the visible production profile is Marine 73, Wraith 8. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0061\071006_202600_Doggystyle69_Chacalnitrus_DakotaFanning_isawu_theysawme_yousawme Eu91b9F7o-JUZuS4W4N2TCAMjgWZRU-VJHTj2WzWXZo.repPWin22:29195/177This 22:29 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 195/177 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 6:59, Forge 7:56, Singularity Charge 7:49, Robotics Facility 9:05, Citadel of Adun 18:11; the visible production profile is Zealot 39, Dragoon 43, Photon Cannon 1. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0059\071108_003855_GoBiG_RiCkpooh_Iplayforfood_Chacalnitrus_AFGHANx4xLYFE_DakotaFanning _DQLKGjNETuSrnZS07f6g_0IRK3naN-GMRq54u-NnDw.repZWin5:42245/202This 5:42 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 245/202 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:20, Extractor 1:32, Metabolic Boost 2:27, Lair 5:13, Hatchery 2:54; the visible production profile is Zergling 12, Sunken Colony 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0062\070917_193218_DakotaFanning_babok_Grumel_falloutboy_BBGcrux_Otafuku cndt2focfpj8HkjQPxb9ibcHsK2uwj-mGd6D0z2P7hA.repPWin28:01151/143This 28:01 Protoss win deserves the long win slot because it gives a real yearly read instead of a label. At 151/143 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:50, Forge 5:52, Singularity Charge 5:25, Robotics Facility 15:03; the visible production profile is Zealot 19, Dragoon 16, Photon Cannon 7. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
5dakota_fanning_pack_0061\071006_172156_GoKillRed_poo_MadLegendDon_MadWinneR_donny_DakotaFanning_tOny_Doggystyle69 -XBXKW5rlks7zsGXphi5sbPDBdi-DNsfjszUmWJaLyI.repTLoss28:0510/7This 28:05 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 10/7 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with a compact low-tech production path; the visible production profile is limited visible production in the exported command window. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
6dakota_fanning_pack_0070\070406_220651_MinGDynastY_DakotaFanning_acer00_theunused_jmar_ElementStylez_362535 Mc8FO3pnxBDL86QI6cvNLxUDhKbqVOWDl7hOSX5kquI.repZWin17:59136/126This 17:59 Zerg win deserves the mid win slot because it gives a real yearly read instead of a label. At 136/126 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:20, Extractor 1:34, Metabolic Boost 2:32, Lair 6:57, Hydralisk Den 9:30; the visible production profile is Zergling 7, Hydralisk 32, Sunken Colony 12. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
7dakota_fanning_pack_0061\071005_171941_CoronelDaRk_DakotaFanning_ignitegay_oomanny1oo_ajnin_fingerhut_redketch rKez2Z9C4Hrf8t0EzyHwjdNhgO_j35c_VrDz2bJ6uso.repPLoss18:05165/154This 18:05 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 165/154 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:19, Forge 4:53, Singularity Charge 7:43, Robotics Facility 6:58, Citadel of Adun 10:57; the visible production profile is Zealot 27, Dragoon 35, High Templar 5, Photon Cannon 8. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0068\070602_095832_acer00_DakotaFanning_Executor_DeProtossvil_SargasTribe_kingkiller32_theburn rvUuNWSlbs-7JWIZOP2jtxpm3sCk7ttd6D-SNeg2EAA.repTWin9:00144/132This 9:00 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 144/132 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:50, Armory 4:44; the visible production profile is Marine 16, Goliath 14. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0073\070225_181143_nyczfuku_DakotaFanning_GefKidaM_fengyue_Go_Minenleger_around k7ynweZQmZFmWfMJSjcFcM3F82o4p-b4iDhDiHZKiHs.repTLoss9:05145/137This 9:05 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 145/137 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:46; the visible production profile is Marine 35, Vulture 3. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
10dakota_fanning_pack_0067\070624_131821_ignitegay_rru2000_DakotaFanning_5DiscChanger_nutzlos_ttoottoo2 TmRTLAaWZMhB-SWWKPLdSABnLHLD_btmGS2v_6h-z_I.repTWin31:39170/161This 31:39 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 170/161 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:52, Academy 3:15, Engineering Bay 6:58; the visible production profile is Marine 45, Firebat 5. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2008 • 1370 games • WR 83.4% • P 457 / T 480 / Z 433
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0044\080609_172712_ignitegay_DakotaFanning_Ninpo_Revolutions_LickMyAssPls_CoronelDaRk_Steam bGdigGbT0oLR8is8-BIohLr9BET7raQtHAfdMBPkfyk.repTWin12:10217/199This 12:10 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 217/199 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 11:01, Academy 4:00; the visible production profile is Marine 54. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0045\080602_184338_DakotaFanning_CoronelDaRk_TangY_V3nOmM_SoyNuevo_NarutoConFed pFUa6mi_Kx9uaZFdzv0h7OWb5CXSmCErAoAbTnpgQMQ.repPWin16:24213/190This 16:24 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 213/190 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 7:38, Forge 5:32, Singularity Charge 14:45, Citadel of Adun 8:21, Templar Archives 10:56; the visible production profile is Zealot 70, Dragoon 2, High Templar 4, Photon Cannon 3. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0044\080606_133414_DakotaFanning_scvrusher_lemonherb_anusface_zergano_ToRnAdOPro_utfunny lMrOG-FxaBF5ITsRWyU2IxZ8Ph0WV8FFUbgWCbflkvc.repZWin26:04225/205This 26:04 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 225/205 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:19, Extractor 1:39, Metabolic Boost 2:34, Lair 9:37, Hydralisk Den 8:13; the visible production profile is Zergling 34, Hydralisk 16, Mutalisk 36, Sunken Colony 1. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0044\080614_134657_No0000oB_DakotaFanning_gosukirby_sctosc2_YoYome_dontdropthesoap AHbffVBlc1YdIC6Gm9C_5pq1ZE9gfdJnZ5Osu_k-eU0.repTWin28:03141/129This 28:03 Terran win deserves the long win slot because it gives a real yearly read instead of a label. At 141/129 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:44, Academy 15:58, Starport 10:04, Engineering Bay 5:06, Science Facility 11:05; the visible production profile is Marine 2. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
5dakota_fanning_pack_0055\080103_211129_DakotaFanning_lesshomework_Initializer_Coronelwhodey_Yagaba_CoroneLSharK MJJ-vRc7L9aYxarEkA03wutjZ4dqV2Gk9NSyUs5JVGw.repTLoss28:05150/143This 28:05 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 150/143 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:34, Academy 4:47, Starport 12:58, Engineering Bay 8:11, Science Facility 14:02; the visible production profile is Vulture 14, Science Vessel 1, Wraith 11. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
6dakota_fanning_pack_0038\080826_160943_darnoconrad_DakotaFanning_aix_00Y0H00_DisgrAce_sovietsxxx_javis12013 04ZUw-6dZtnKury_AzAMTa7tD44__Hq3A2K7xjzUSoo.repTWin18:00184/168This 18:00 Terran win deserves the mid win slot because it gives a real yearly read instead of a label. At 184/168 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:01, Academy 4:06, Starport 13:53, Engineering Bay 7:17, Science Facility 15:03; the visible production profile is Marine 39. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
7dakota_fanning_pack_0044\080613_171806_CoronelDaRk_DakotaFanning_KGeN_TeRRanova_Mindphaser_ToneZ I3nGrCCpEku8AkHGUqJgGsMfQtDzwhMb7UJ9-Hd4zCw.repTLoss18:05160/152This 18:05 Terran loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 160/152 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:51, Academy 8:35, Starport 8:11, Engineering Bay 6:09, Science Facility 9:39; the visible production profile is Marine 20, Goliath 27. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
8dakota_fanning_pack_0049\080322_134219_Zymotic_ignitegay_DakotaFanning_DrFeelgood73_Moooooooooo_dwed21313 Ze2emhZ4e4svDO6wqBLoBF8tpBEBeAIcDeHk9ZZcVCc.repZWin9:01146/124This 9:01 Zerg win deserves the short win slot because it gives a real yearly read instead of a label. At 146/124 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 2:00, Extractor 2:20, Hydralisk Den 3:30, Hatchery 1:27; the visible production profile is Hydralisk 30, Sunken Colony 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
9dakota_fanning_pack_0039\080825_175331_KirBYxP_HighOctane_Huascar_DaRTBeanS_SexorcistIoC_CoolBeanS_DakotaFanning_kenny 2lVDaejQR8nNI1IMy5xky20WhqWoxB_YyHZo6yD0wxA.repTLoss9:0717/17This 9:07 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 17/17 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with a compact low-tech production path; the visible production profile is limited visible production in the exported command window. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
10dakota_fanning_pack_0038\080827_194005_elexio_DakotaFanning_darnoconrad_LimaBeanS_Napoles_pOO nKcUG_Q484pFH-c3_HJYEqYykBucvawYDy1uSCoqxjk.repZWin32:28193/169This 32:28 Zerg win deserves the quality fill slot because it gives a real yearly read instead of a label. At 193/169 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:08, Extractor 1:32, Metabolic Boost 3:54, Lair 12:33, Hydralisk Den 26:18; the visible production profile is Zergling 26, Mutalisk 44, Sunken Colony 4. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
2009 • 1184 games • WR 76.0% • P 390 / T 414 / Z 380
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0023\090806_195129_titanNeo_KoSTemplar_DakotaFanning_Rounders7_Shiiittty_YottaByte nqQx6MR73V87YkQU9KYCyaan0DzCJqa1wc5-I1z5oaw.repTWin14:59245/190This 14:59 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 245/190 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 11:01, Academy 3:53, Starport 12:24, Engineering Bay 11:03, Command Center 11:20; the visible production profile is Marine 62, Firebat 6. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0031\090312_164038_iSouL_taisunpeanut_KGeN_blazin_LoGiToX_TERRORRISING_DakotaFanning FwCf7hoJ5Xlbz_RsbM-snFJCC-UPDPIHKuI9UQ1PiI0.repPWin15:26216/194This 15:26 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 216/194 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 6:27, Forge 5:20, Singularity Charge 7:35, Robotics Facility 11:40, Citadel of Adun 11:49; the visible production profile is Zealot 32, Dragoon 44, Photon Cannon 8. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0026\090523_091701_TERRORRISING_ProTechMediC_HelpImDying_DakotaFanning_hudson_RtS 1LtyvCU1_TFsIOtf-MYgDQ2Fqq_XEv4x34oWMpAHASA.repZWin8:18239/200This 8:18 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 239/200 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:13, Extractor 1:34, Metabolic Boost 2:32, Hatchery 3:09; the visible production profile is Zergling 30. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0028\090428_201453_JigglesTheClown_HKEclips_DakotaFanning_hajimenoippo_tote_caton U8f3RECzHX1FUX3IVGJXDosB9DFFFBa1fIAQu9p_aGE.repTWin28:04170/154This 28:04 Terran win deserves the long win slot because it gives a real yearly read instead of a label. At 170/154 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:25, Starport 4:28, Science Facility 17:23, Armory 14:22, Command Center 5:11; the visible production profile is Marine 1, Vulture 5, Wraith 36. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
5dakota_fanning_pack_0026\090529_212540_fexofinadine_abC_DakotaFanning_flyinsea_LachenderLurch_protoss187 gwQ_8Q-dwvC_93ykMYwhBdortZi6HDbMA73rB4qG2vY.repZLoss28:06182/166This 28:06 Zerg loss deserves the long loss slot because it gives a real yearly read instead of a label. At 182/166 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:21, Extractor 1:54, Lair 13:14, Hydralisk Den 2:47, Hatchery 2:24; the visible production profile is Hydralisk 91, Sunken Colony 3. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
6dakota_fanning_pack_0031\090308_212342_DakotaFanning_CoronelDaRk_CoronelGeNO_eric1109_TaylorSwift_XelNaga VND9_9Q1rNvXJNhXPfLJ8W_NjUgMmEC1ZCIBWzWNYu8.repPWin18:01160/147This 18:01 Protoss win deserves the mid win slot because it gives a real yearly read instead of a label. At 160/147 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:01, Forge 5:13, Citadel of Adun 11:51, Nexus 16:40; the visible production profile is Zealot 25, Dragoon 13, Scout 3, Photon Cannon 13. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
7dakota_fanning_pack_0028\090419_212821_DakotaFanning_darnoconrad_acer00_sonixe_ToD_Wasabi88 DUNsft6tFf_2KjVYkdO4mrpn5EdPPr1_jr0F_g4lK3o.repPLoss18:01136/126This 18:01 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 136/126 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:33, Forge 9:12, Singularity Charge 8:13, Robotics Facility 5:58, Citadel of Adun 10:14; the visible production profile is Zealot 17, Dragoon 23, Shuttle 1, Reaver 6, Photon Cannon 17. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0027\090518_155729_DakotaFanning_darnoconrad_ChronicSmoke_ilvjy_stonepc_MrBuzztoYou IVCA-pbKsq00vd6KIdQjeFg9vuOKsVi_WnyF-kwosqw.repTWin9:00174/153This 9:00 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 174/153 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:48, Starport 5:44, Science Facility 6:45, Armory 4:46; the visible production profile is Marine 5, Goliath 11, Science Vessel 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0031\090305_213423_acer00_trainme2_DakotaFanning_XellOs_iNosePicka_MannerThach _e5UPIt_q-d8UYlN66p19uY-Qc9itWARvm_K_H6SJbQ.repPLoss9:00138/125This 9:00 Protoss loss deserves the short loss slot because it gives a real yearly read instead of a label. At 138/125 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:10, Singularity Charge 4:30, Nexus 7:17; the visible production profile is Zealot 3, Dragoon 5, Scout 4. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
10dakota_fanning_pack_0027\090513_201921_acer00_OLDSKOOLHASTE_DakotaFanning_BrerA_LoGiToX_GosuMicro pqrfsNCPFQh8fwGNUni4Wb17GbD_K4axxO9A1XWVOpE.repTWin37:54190/178This 37:54 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 190/178 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:38, Academy 11:52, Starport 9:19, Engineering Bay 6:10, Command Center 10:18; the visible production profile is Vulture 16, Wraith 22. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2010 • 272 games • WR 82.0% • P 81 / T 99 / Z 92
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0018\100211_225416_darnoconrad_DakotaFanning_PlayerCraft_lazymej_crossreich_szation_mikimasnaaa mKI93hGgrwMAzDKMmcHw_TtDFmk4iufebjhxkYXzFAQ.repTWin14:39208/171This 14:39 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 208/171 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 9:15, Academy 7:24, Engineering Bay 8:47, Command Center 11:55; the visible production profile is Marine 60. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0016\100317_174612_logical_YaHairo_DakotaFanning_unc49er_0116225267_ObserveMe j8kF6dK6Urs1tmJa2GG6e8MVY9iddANa5vEVXAJMqCg.repPWin18:35229/178This 18:35 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 229/178 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:19, Forge 2:08, Citadel of Adun 5:09, Templar Archives 6:10, Nexus 10:44; the visible production profile is Zealot 24, Scout 15, Photon Cannon 20. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0019\100125_204256_nightkid3999_GLADDIATOR_DakotaFanning_Gayvi_CyborgMonkiArmy_juvx GwkhH8CuoZ5xCNeUQb6qINIxZF-Wi2s0tZCp-ZsJWIU.repZWin15:18194/163This 15:18 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 194/163 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:38, Extractor 2:26, Metabolic Boost 3:27, Lair 8:30, Hydralisk Den 7:09; the visible production profile is Zergling 18, Hydralisk 54, Sunken Colony 5. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0017\100224_202703_Doggystyle69_JuNiNhO9_DakotaFanning_rla17_trainme2_IZangI oZWVDlzwfDMnv-vRt_OdwCWfke9JnUitWhscQ2Edp8w.repZWin28:07153/136This 28:07 Zerg win deserves the long win slot because it gives a real yearly read instead of a label. At 153/136 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:06, Extractor 1:31, Metabolic Boost 2:29, Lair 5:48, Hydralisk Den 5:51; the visible production profile is Zergling 21, Hydralisk 20, Mutalisk 25, Scourge 3, Sunken Colony 6. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
5dakota_fanning_pack_0017\100316_195117_DakotaFanning_xTcSaW_ignitegay_corsair23_delthezealot_flyingsquirrel tjNBOomXMwTwrjSqFjenVuYtji9P_Qs7KwQvtpxciiQ.repPLoss28:11146/129This 28:11 Protoss loss deserves the long loss slot because it gives a real yearly read instead of a label. At 146/129 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:50, Forge 5:00, Singularity Charge 16:05, Citadel of Adun 7:17, Templar Archives 9:32; the visible production profile is Zealot 31, Dragoon 11, High Templar 10, Photon Cannon 15. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
6dakota_fanning_pack_0017\100222_221707_DakotaFanning_Doggystyle69_GreenLand_ohhi_JB16_rynhaust WLc4YIgMx6T4LzGOVqToZRIO9OR59pt_laFUYW6nTgw.repPWin18:01170/157This 18:01 Protoss win deserves the mid win slot because it gives a real yearly read instead of a label. At 170/157 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:30, Forge 4:01, Citadel of Adun 9:22, Nexus 1:49; the visible production profile is Zealot 25, Scout 29, Photon Cannon 10. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
7dakota_fanning_pack_0018\100218_221311_darnoconrad_DakotaFanning_yava_jb16_ToeJam_GreenLand skPRoIGxlgfnxru1y3aQY4iz124aYVvH6YmM1_LbzMk.repPLoss18:2460/50This 18:24 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 60/50 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Forge 3:04; the visible production profile is Zealot 10, Photon Cannon 8. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0016\100501_203440_DakotaFanning_trainme2_darnoconrad_jakakak_zerghunters_Ingenious Ve6EzTTSLhxHz195Y1QRP-KkPmkZbbaspaeiJOZrdj0.repTWin8:59144/120This 8:59 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 144/120 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:34, Academy 7:42, Engineering Bay 5:41; the visible production profile is Marine 20. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0017\100315_195524_acer00_DakotaFanning_ignitegay_iloveAbien_177cmloser_junnnnyyyy 9DK_GWwQiq2oz1JTiymOjgBmhfXvW4_DJGDKbnttbiQ.repTLoss9:11170/140This 9:11 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 170/140 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:38; the visible production profile is Vulture 28. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
10dakota_fanning_pack_0019\100204_222117_DakotaFanning_ignitegay_Grumel_lago7707_iluvharisu_repesa QcAhYXsU32xgZ3TmC7IPNBvsyGYfHH50RDSvlrOsc7M.repTWin32:05160/143This 32:05 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 160/143 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:53, Starport 4:00, Engineering Bay 9:10, Armory 7:06, Command Center 13:09; the visible production profile is Marine 3, Vulture 12, Goliath 16, Wraith 2. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2017 • 229 games • WR 79.9% • P 79 / T 67 / Z 83
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0014\170605_205331_DakotaFanning_CronyMaestro_ExpressionLink_oizhztl_Jambam_TheKillerSTC 9KX_6VAV07x09eIiINPFSPDUlHwmbyLdkK1tX8KW71M.repTWin11:46174/157This 11:46 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 174/157 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 9:25, Academy 3:48, Engineering Bay 5:23, Armory 10:21; the visible production profile is Marine 41, Firebat 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0014\170606_000839_rich_DakotaFanning_achen23_bertsbees_JoK_midterm_dfaserq qNtR1WikwFjxXjmwX8wJHxX4OVBO4opA_TafNSPMe94.repPWin13:29186/164This 13:29 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 186/164 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:51, Forge 3:03, Singularity Charge 5:03, Citadel of Adun 10:23, Nexus 10:36; the visible production profile is Zealot 14, Dragoon 26, Photon Cannon 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0015\170517_224928_DakotaFanning_achen23_rich_SKNinfer_SaberTroN_YoungCerebrate_edgecrusher SvPQnM7YzeBUuqSqE5vvhop0u2XOQrLzthW7LlIkVFE.repZWin5:09189/176This 5:09 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 189/176 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:09, Extractor 1:30, Metabolic Boost 2:29, Hatchery 3:57; the visible production profile is Zergling 12. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0014\170614_140726_SzSuck_Zera_martosss_DakotaFanning_elizabeth_kitafan pcx8xUM--RBz6yuT1k637V1bXZYiInuUXrz27Hw7PrM.repTWin29:47163/150This 29:47 Terran win deserves the long win slot because it gives a real yearly read instead of a label. At 163/150 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 13:09, Academy 4:57, Starport 14:53, Engineering Bay 5:49, Armory 14:46; the visible production profile is Marine 57. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
5dakota_fanning_pack_0013\170703_214045_DakotaFanning_Holaaaa_ExpressionLink_am34_buck10_SOVIET 3mTu1VrzMTipWYR39Cvs7-oz7UgrZbGzPM8ARSLgiMs.repPLoss29:28168/149This 29:28 Protoss loss deserves the long loss slot because it gives a real yearly read instead of a label. At 168/149 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:10, Forge 7:57, Singularity Charge 5:02, Citadel of Adun 9:24, Nexus 14:43; the visible production profile is Zealot 43, Dragoon 26, Photon Cannon 5. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
6dakota_fanning_pack_0014\170611_191227_DakotaFanning_Kisiol_Floodlikeman_Dakata_Shinovski_brwrem 44hXIRrjESj_tFSpq_afvgcdOPkmIf4osaJXJf8cjXU.repTWin17:57172/156This 17:57 Terran win deserves the mid win slot because it gives a real yearly read instead of a label. At 172/156 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 7:28, Academy 3:55, Starport 10:52, Engineering Bay 5:57, Science Facility 12:16; the visible production profile is Marine 46. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
7dakota_fanning_pack_0013\170707_152224_MISHOKA_techno05271_mynameis_DakotaFanning_Triggered_IHChoi YmwRQFBLKLyqlohAyVPKXvThphQhXl7uVjsum521lS4.repTLoss17:57156/144This 17:57 Terran loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 156/144 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:03, Academy 3:21, Engineering Bay 6:04, Armory 12:35, Command Center 9:27; the visible production profile is Marine 41. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
8dakota_fanning_pack_0015\170530_215326_DakotaFanning_ScNeto_Hume_zhvmfhrkd_KimJong_xkhan7 5H1BjNI3xNwmFr5pSugFH99WcJtB6e4AGu2tngC3DCM.repTWin8:58151/123This 8:58 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 151/123 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:13, Academy 3:10, Starport 6:12, Engineering Bay 7:10, Command Center 7:07; the visible production profile is Marine 26. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0015\170519_143821_DakotaFanning_Tenarez_ITV_kOOlam_parisisokay_martosss gduB9lGezfGanUZFASc5sIPz54x5OnwJuuWwG5sxCyw.repTLoss9:06166/145This 9:06 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 166/145 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Academy 3:27; the visible production profile is Marine 35. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
10dakota_fanning_pack_0013\170712_201821_DakotaFanning_canyougo_marcosvinic_NeOCrAzY_Landon98_Iaren00b pMo2zks2fI-midltCFEZNvNm-7CNTBcN5niXpScwdvQ.repTWin35:06152/140This 35:06 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 152/140 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 6:03, Academy 3:27, Engineering Bay 5:10, Command Center 13:26; the visible production profile is Marine 39. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2018 • 5 games • WR 80.0% • T 2 / Z 3
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0013\180202_200314_DakotaFanning_Rogue321_wellaaa_Wejron_zohpak_duboffik -sYAktURq59awwfPDj3h9gMCmDlfdDUp5duTOZdFDD4.repTWin28:21139/134This 28:21 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 139/134 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 7:39, Academy 3:01, Starport 9:35, Engineering Bay 5:32, Command Center 12:40; the visible production profile is Marine 49. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0013\180201_212154_Mysticjoker_Nocturno_MrSlave_pNsonnyc_DakotaFanning_SeriyVolk gbgKS-uVArT26YpRd1LtEC72Ver5fCjLg9o61WxcbPY.repZWin15:50136/127This 15:50 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 136/127 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:15, Extractor 1:34, Metabolic Boost 2:35, Lair 4:42, Hydralisk Den 14:02; the visible production profile is Zergling 5, Mutalisk 27, Sunken Colony 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
3dakota_fanning_pack_0013\180202_205454_agree_DakotaFanning_skyle7_OufTi_CKBM1987_ZeroMir esa_zEdgR6j-I3VWN5HyiKV3YGa9fzWRfgZ7lRSujKE.repTWin17:44121/117This 17:44 Terran win deserves the mid win slot because it gives a real yearly read instead of a label. At 121/117 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:23, Academy 8:34, Starport 10:55, Engineering Bay 4:09, Science Facility 12:38; the visible production profile is Marine 1, Goliath 67. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
4dakota_fanning_pack_0013\180202_204812_Detonus_ShadowDragon83_AlfaCrab_OneTwo12_DakotaFanning_FarGalaxy85 -Ftvuj3whMjdPMIzSAYa_i5UsN0NuSe3gRaNKZFKkIM.repZLoss13:11102/98This 13:11 Zerg loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 102/98 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 1:30, Metabolic Boost 2:29, Lair 11:46, Hydralisk Den 5:36; the visible production profile is Zergling 5, Hydralisk 26, Sunken Colony 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
5dakota_fanning_pack_0013\180201_215511_DakotaFanning_DanteTorobolino_0pen_TrueHero_UWTuna_Hamiltonian qIq4nyjCSZ6-hrXHhFA4oIbggfmemL6TORhYPSCylMs.repZWin7:52122/114This 7:52 Zerg win deserves the short win slot because it gives a real yearly read instead of a label. At 122/114 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:04, Extractor 2:15, Metabolic Boost 3:47, Lair 4:45, Hydralisk Den 7:20; the visible production profile is Zergling 7, Sunken Colony 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
2019 • 25 games • WR 68.0% • P 6 / T 10 / Z 9
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0013\190725_144140_ChadoO_joanofarc_stormborn_IIIIIIIIll_Febbi_DakotaFanning SCJ9LZ4T4RRJh-U6pisfjwk6XqTAbe5DSLZCsGCjJVQ.repTWin16:45161/147This 16:45 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 161/147 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 10:52, Academy 3:15, Starport 14:16, Engineering Bay 7:22, Science Facility 15:21; the visible production profile is Marine 43, Firebat 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0013\190726_194515_Larys_DRAGON2019_DakotaFanning_yanintz_roman1325_Persh B8uE9cMY-8XmE6ZKARZIMHUNNHwG05Jjste50sk7brU.repPWin10:29142/121This 10:29 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 142/121 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:28, Forge 3:26, Singularity Charge 3:19, Nexus 8:35; the visible production profile is Zealot 2, Dragoon 17, Photon Cannon 5. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0013\190725_172059_OmegaSeamaster_123321123321_DakotaFanning_HenryJoon_ljh7280_eunganzi ST4KT3bwN41IQYAYwtIK3RsVALwTDm6ieRvqUDKICY8.repZWin14:53177/153This 14:53 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 177/153 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:13, Extractor 1:36, Metabolic Boost 2:32, Lair 8:58, Hydralisk Den 7:38; the visible production profile is Zergling 13, Hydralisk 38, Sunken Colony 3. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0013\190725_153003_Toss123_DakotaFanning_Joj0_Hijuk_zerNoob_Bonus fHw4L6zYbnXgmm5OTJEmKabpDf2mZUVlDxlsgvWX5CE.repTLoss28:28144/136This 28:28 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 144/136 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:32, Academy 3:19, Engineering Bay 6:09, Armory 7:24; the visible production profile is Marine 43, Vulture 1, Goliath 5, Firebat 2. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
5dakota_fanning_pack_0013\190725_194704_aksd_DakotaFanning_CompSux_zerguletz_zooneblue_bun07 FyKadYAfZuS4HT1Xq-voUBDaMe2tqEFbcrmJkQLwBJw.repTWin18:07157/143This 18:07 Terran win deserves the mid win slot because it gives a real yearly read instead of a label. At 157/143 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:33, Academy 11:37, Starport 4:26, Science Facility 13:52, Armory 11:45; the visible production profile is Marine 8, Vulture 3, Wraith 52. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
6dakota_fanning_pack_0013\190726_212822_DakotaFanning_BnZ1_UnworthyTemplar_kulka11_Heiligsleben_Helgast uzeO5rfBJX-3hSHZlz9AS1wU9kiCM8y0C12tg1irur4.repPLoss17:41158/142This 17:41 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 158/142 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:52, Forge 3:22, Singularity Charge 3:50, Robotics Facility 6:05, Citadel of Adun 8:05; the visible production profile is Zealot 55, Dragoon 13, High Templar 4, Photon Cannon 5. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
7dakota_fanning_pack_0013\190822_010036_Apple66_FreeSpeech_DakotaFanning_YimberImber_GosthBasoka_RonaldoXxX Qbo4sfCelSS63DlWGJ7xKtA87NodjcDnHTZyG0nFObA.repZWin9:53165/145This 9:53 Zerg win deserves the short win slot because it gives a real yearly read instead of a label. At 165/145 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:10, Extractor 1:21, Metabolic Boost 2:17, Lair 6:36, Spire 7:42; the visible production profile is Zergling 17, Mutalisk 6, Sunken Colony 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
8dakota_fanning_pack_0012\190825_201406_nl507_Windows98_DakotaFanning_IiIcookieIiI_dawdawdawd_euromams HXp7u3gDwe_YIpDNiJQZz_95KkGrCfYIS6jGR0qMzFU.repTLoss9:06155/130This 9:06 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 155/130 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:03, Academy 7:39, Starport 4:56, Engineering Bay 5:10; the visible production profile is Marine 19, Wraith 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
9dakota_fanning_pack_0013\190725_180526_Wyland07_DakotaFanning_Goler_NewPapiPana_gipson2020_Johnprobe wbAHCsQ6kV2IKRj0inU8qQ5L1ENZuXPQPneWKYPzapM.repZWin21:08153/140This 21:08 Zerg win deserves the quality fill slot because it gives a real yearly read instead of a label. At 153/140 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:16, Extractor 1:27, Metabolic Boost 2:19, Lair 8:15, Hydralisk Den 5:45; the visible production profile is Zergling 7, Hydralisk 49, Sunken Colony 4. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
10dakota_fanning_pack_0013\190725_162045_MangoMater_biteMYgigabytes_DakotaFanning_Monolocodiego_aXiSoMeGa_jhyjhyjhyjhy1 DbKqYE7aVfLj-mZsmE18Lku1dsqMuKBt7fVmDmMPoI4.repTWin19:54154/143This 19:54 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 154/143 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 6:55, Academy 3:27, Starport 10:41, Engineering Bay 6:02, Science Facility 11:37; the visible production profile is Marine 39, Science Vessel 3, Firebat 3. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2020 • 63 games • WR 42.9% • P 28 / T 19 / Z 16
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0012\200528_212244_DakotaFanning_BartKr_DoktorDaim_Choniikii_jorosalama_MAGLATABG ZaAqmaC4zMLy1ZzbjlwSPr7r2SApKFkTkdN-TC255lg.repTWin23:41167/151This 23:41 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 167/151 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 7:30, Academy 3:44, Starport 9:09, Engineering Bay 5:45, Science Facility 10:13; the visible production profile is Marine 26. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0012\201028_160225_CommanderInt_unQ_GreatNoob_GottesReich_DakotaFanning_mdoObmKao Igg-iblHaJz6Ing9n8guODTM0W6SI1hDxi0vjQkImWU.repPWin7:47208/170This 7:47 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 208/170 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:46, Singularity Charge 4:37; the visible production profile is Zealot 8, Dragoon 12. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0012\200718_230445_cp7n_ToXiCon_Zerlingu_digimatrix_ngn_DakotaFanning dF_AJ5h_OTz_gvR8NQYJbN-IdOWRAtFvdED-kTNQeGw.repZWin15:47165/152This 15:47 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 165/152 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:08, Extractor 1:20, Metabolic Boost 2:24, Lair 6:44, Spire 8:20; the visible production profile is Zergling 17, Mutalisk 11, Sunken Colony 1. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0012\201027_181118_DjihadDulisT_supersport_alexdragos_kalule_whatever_DakotaFanning Pp2eiHPHoCtnzqAAqPe7Y-IY7k-xdu6wGRT74cSjYVw.repPWin28:51170/152This 28:51 Protoss win deserves the long win slot because it gives a real yearly read instead of a label. At 170/152 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:20, Forge 7:20, Singularity Charge 5:14, Nexus 9:48; the visible production profile is Zealot 14, Dragoon 35, Photon Cannon 14. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
5dakota_fanning_pack_0012\201030_102615_DrunkenChaos_ObiW4n_Pingi_DakotaFanning_elpolloloco31_duboffik ghBOrmCihaKoPl3ZZJK8-Au6FVMx2YrVyrgM0-HhY98.repTLoss24:41170/158This 24:41 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 170/158 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 8:42, Academy 6:29, Starport 9:51, Engineering Bay 7:31, Science Facility 13:03; the visible production profile is Marine 61. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
6dakota_fanning_pack_0012\200423_211025_Winterhell_esteban1984_Wexford_qTer_DakotaFanning_TurboYeti lfu2fyzMio16F73JWRjicQOWxmgON2gl7BweSnblADY.repPWin18:13152/127This 18:13 Protoss win deserves the mid win slot because it gives a real yearly read instead of a label. At 152/127 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:58, Forge 4:46, Singularity Charge 5:10, Robotics Facility 12:03, Citadel of Adun 10:50; the visible production profile is Zealot 9, Dragoon 15, Photon Cannon 18. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
7dakota_fanning_pack_0012\200618_131750_Sonofabeach_SatoshisVision_DakotaFanning_praxo_iRkaGOny_moon131 pP6XxV_vcjonVViNAUskzu1QZwENLklNJs9OHrVsLNE.repPLoss18:11174/148This 18:11 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 174/148 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:32, Forge 3:38, Singularity Charge 5:47, Robotics Facility 11:10, Citadel of Adun 7:07; the visible production profile is Zealot 34, Dragoon 40, Photon Cannon 5. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0012\200523_151708_DakotaFanning_Yohanbremen_DonGanio_crapak_Regna_dientedeleon lhXdSpbOrCQRtB7KhYIrjLYc_O-OYSJFdmQc70FLAYE.repPWin8:53175/132This 8:53 Protoss win deserves the short win slot because it gives a real yearly read instead of a label. At 175/132 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:42, Forge 3:45, Singularity Charge 5:37, Nexus 7:09; the visible production profile is Zealot 18, Dragoon 3, Photon Cannon 4. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
9dakota_fanning_pack_0012\200828_212854_DakotaFanning_GrosBob_RAMbo_georgyy_BullFitta_123rewqa 1bfSP5gDvruIgRHJU-5Hgx4F0af6k4IIyOI-ifD9PIA.repZLoss8:44155/134This 8:44 Zerg loss deserves the short loss slot because it gives a real yearly read instead of a label. At 155/134 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:07, Extractor 1:30, Metabolic Boost 2:26, Hatchery 2:57; the visible production profile is Zergling 25, Sunken Colony 3. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
10dakota_fanning_pack_0012\200829_143124_gusanogrees_lexxi_DakotaFanning_Sobakevich_007lva_DemoNRUS 3E_8ecsRpwLb4R6ARQNJdMRRWzNQp6NTU2G8QEN_XHQ.repPWin29:49178/157This 29:49 Protoss win deserves the quality fill slot because it gives a real yearly read instead of a label. At 178/157 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:45, Forge 1:49, Singularity Charge 6:00, Citadel of Adun 6:53, Nexus 8:22; the visible production profile is Zealot 36, Dragoon 37, Photon Cannon 10. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
2021 • 22 games • WR 54.5% • P 6 / T 8 / Z 8
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0011\211026_172425_CrUsTyBuRgEr_RookieLookie_DakotaFanning_effort_Try0ut_Ihtamnet qiKuSre1NUJZuffMsPd4s_cKtKKvBxQvN2BgxHmRiC0.repTWin12:45256/211This 12:45 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 256/211 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 9:55, Academy 6:01, Engineering Bay 6:41, Command Center 11:47; the visible production profile is Marine 45. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0011\210218_191327_DakotaFanning_Angel_Pitttt_YSI_cantwin_celmairauu_dancho0609_Peedee C1Aur2l_TnG7vbYgqXqHWrpGtvA_BD5s15ttmnQOLWM.repPWin10:00199/154This 10:00 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 199/154 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:26, Forge 6:02, Singularity Charge 5:49; the visible production profile is Zealot 12, Dragoon 18. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0011\210219_194335_LesnyJebaka_sinymb_BlissDay_neveragain_o1dcrafter_DakotaFanning Z9NrVT0LnGlN1Sn3cQBbpCHzl-RGir3Q9-2ejtQ2S0A.repZWin16:05212/178This 16:05 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 212/178 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 1:36, Metabolic Boost 2:30, Lair 6:39, Hydralisk Den 14:51; the visible production profile is Zergling 14, Mutalisk 20, Sunken Colony 6. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0011\211025_213048_Ytan_DakotaFanning_Wormer_Waltherhen_OLIVIDUK_HowDareYou mKJ1Z6hrLSqlGcIJ6mrsDU5O25vgMV6nlRiVIh9E2AU.repPWin29:19146/127This 29:19 Protoss win deserves the long win slot because it gives a real yearly read instead of a label. At 146/127 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:04, Forge 5:43, Singularity Charge 3:08, Robotics Facility 16:57, Citadel of Adun 19:54; the visible production profile is Dragoon 63, Photon Cannon 11. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
5dakota_fanning_pack_0011\211024_181408_james2000_DakotaFanning_pablot_h4kun4_noobswithme_Alligator 5n0EUVjgVyZL-q0hWqIGJZUo_BUDNnw79hwkB0E-HtA.repTLoss24:34184/165This 24:34 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 184/165 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 8:22, Academy 4:45, Starport 10:23, Engineering Bay 6:51, Command Center 14:34; the visible production profile is Marine 51, Wraith 3. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
6dakota_fanning_pack_0011\211024_191815_DakotaFanning_4eRnozem68_Bengg_SdAleks_IOANNNNN_dividedbyzero vT8i0B63XTlzchVuD6JqRuzlEuMglazEVdx4Dcmkpec.repPLoss17:10108/95This 17:10 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 108/95 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 7:33, Forge 1:53, Nexus 6:40; the visible production profile is Zealot 7. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
7dakota_fanning_pack_0012\210218_162600_DakotaFanning_balbes_TakeshiKovacs_Geron_fatherfaggie_szandreialex CYkqBWL_N2I-B8YA3pHIjDmNMqn_K2sAcRcZUAeZ8Uw.repPLoss9:28180/151This 9:28 Protoss loss deserves the short loss slot because it gives a real yearly read instead of a label. At 180/151 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:36, Forge 3:23, Robotics Facility 8:42, Citadel of Adun 5:30; the visible production profile is Zealot 41, Photon Cannon 3. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0011\211025_191656_BeavisBtthead_blaackeyes_Kvzr_DakotaFanning_UnworthyTemplar_effort 04l3vy5FHdqlyYoXIouSxLueL5oJTu7fsHU0z9qg5ik.repZWin15:34196/176This 15:34 Zerg win deserves the quality fill slot because it gives a real yearly read instead of a label. At 196/176 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:08, Extractor 1:15, Metabolic Boost 2:13, Lair 10:25, Hydralisk Den 6:31; the visible production profile is Zergling 7, Hydralisk 44. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
9dakota_fanning_pack_0011\210219_220302_returns_Thetender_DakotaFanning_Masscata_ineedmonyzzz_igraczech MpniTnPzns87kMIAWaeMHxMgs1k8MUgbpQrlCe7xWl0.repTWin13:15174/150This 13:15 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 174/150 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 7:39, Academy 5:58, Starport 12:59, Engineering Bay 7:57, Command Center 11:11; the visible production profile is Marine 30. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
10dakota_fanning_pack_0011\210218_231326_cgastym_T4rranN00b_DakotaFanning_BlissDay_skyle7_Hoocha 5Qb2tuKsNn26EzFoF7iTMFMvySOa2iZJEeF28-Sxv9U.repTWin12:52130/119This 12:52 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 130/119 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:16, Academy 7:09, Engineering Bay 7:01, Command Center 8:11; the visible production profile is Marine 18, Vulture 1. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2022 • 525 games • WR 57.7% • P 186 / T 173 / Z 166
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0010\220414_142820_KKJ77KFK_DakotaFanning_chuppychuppy_hitback_peter0426_SoftPower PK4SGcuRaLcSCirjr9oEHwGAHPZDmQyAE4ihmBCMfMI.repTWin16:46205/196This 16:46 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 205/196 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 3:01, Academy 13:09, Starport 13:31, Engineering Bay 13:08, Science Facility 15:24; the visible production profile is Marine 1, Vulture 11, Goliath 31. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0006\221017_074808_Freedom69_Box3R_DakotaFanning_Lucky10000001_Shmanzz_dreafgft232 ADXkIiC7UXTcHtf5eHs684g1j5cFmfmGCmb-8slKJ4g.repPWin18:21207/184This 18:21 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 207/184 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:38, Forge 4:38, Singularity Charge 3:51, Citadel of Adun 10:31, Templar Archives 12:17; the visible production profile is Zealot 2, Dragoon 18, Scout 21, Photon Cannon 16. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0005\221116_090430_12d_BorderPatrol_ahah00_ihashirama_Chu_arman11_zalplfuk_DakotaFanning 0Y6kjGnTnQP_2fRWsGd5Dfg5rVIUiMJVclzzPXdMAUU.repZWin11:01218/195This 11:01 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 218/195 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 1:34, Metabolic Boost 2:29, Lair 8:33, Spire 9:46; the visible production profile is Zergling 29, Sunken Colony 1. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0006\221104_093127_raceorrape_DakotaFanning_TTDash_pjg2310_83n_UUOUU JWVz822iMD7M3ktvgo_blaSoh80IIyXTkKG_8YKAOPc.repPWin28:02139/127This 28:02 Protoss win deserves the long win slot because it gives a real yearly read instead of a label. At 139/127 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:50, Forge 4:17, Singularity Charge 8:22, Robotics Facility 14:04, Citadel of Adun 11:07; the visible production profile is Zealot 21, Dragoon 22, Photon Cannon 23. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
5dakota_fanning_pack_0009\220504_074950_SitdownPlease_SCOTTYKING_dafeiya_zerglingbalup_DakotaFanning_grosseswbf MQQx5k8cCOuPl4hJcwcAuhd1ArluOLD35KmLixoUC1A.repTLoss27:43162/155This 27:43 Terran loss deserves the long loss slot because it gives a real yearly read instead of a label. At 162/155 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:53, Starport 10:20, Engineering Bay 6:55, Science Facility 11:42, Armory 5:49; the visible production profile is Marine 1, Vulture 12, Goliath 34. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
6dakota_fanning_pack_0008\220725_131153_DakotaFanning_Pachalo_Abstract4_veshgil_b12323_DoItAgain gjWpjWta_567nMLlDsmVwioK9TmerhKx1rgKFgOPyjE.repTWin18:00133/128This 18:00 Terran win deserves the mid win slot because it gives a real yearly read instead of a label. At 133/128 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:31, Academy 9:53, Starport 10:02, Engineering Bay 7:34, Science Facility 10:55; the visible production profile is Marine 1, Vulture 9, Goliath 13. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
7dakota_fanning_pack_0008\220705_214401_SlabMop_151StuneR151_DakotaFanning_sx_WaRiaO44_OnlyToss RRQXQ87lnsfdkKi9xaTIwCWswf0zeUg2eZ7H3IHqpkw.repPLoss18:07148/140This 18:07 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 148/140 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:17, Forge 3:38, Singularity Charge 6:06, Robotics Facility 7:28, Citadel of Adun 8:19; the visible production profile is Zealot 37, Dragoon 12, Photon Cannon 7. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0006\221001_222648_DakotaFanning_AddMoreSupply_alraiv_samick_d00b_IvanCOL gs53mqncSOkD6kUI-gpeAJ_zrZfivfgFVOlNh9zYE5s.repTWin9:01155/140This 9:01 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 155/140 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:06, Academy 5:40, Armory 6:44, Command Center 5:38; the visible production profile is Marine 20, Goliath 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0007\220905_071157_geminikim_neophytep_tOld_PerritoFiufiu_DakotaFanning_24HMythTale iTA9k_3bGjaXPdedY8vp9Zc1jggtbjk7Luo6jKfH2D4.repPLoss9:01125/112This 9:01 Protoss loss deserves the short loss slot because it gives a real yearly read instead of a label. At 125/112 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Forge 3:36, Nexus 4:47; the visible production profile is Zealot 6, Photon Cannon 1. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
10dakota_fanning_pack_0011\220224_100725_RYUKFaK3_RankFGamer_laji_DakotaFanning_C123002_MainDirectorate J9gBC6HkwQmVXo8ZNnc4rX0fUHLtHNPpzLe0OgxGSm4.repPWin36:29182/168This 36:29 Protoss win deserves the quality fill slot because it gives a real yearly read instead of a label. At 182/168 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:28, Forge 7:15, Singularity Charge 4:18, Citadel of Adun 14:39, Nexus 14:00; the visible production profile is Zealot 19, Dragoon 47, Photon Cannon 9. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
2023 • 192 games • WR 62.5% • P 64 / T 70 / Z 58
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0002\230829_141730_ZZinDDa_AYARCACHI_Jenkinator_TheLorDevCEO_DakotaFanning_Virusdtd_valsxX_Viejo jHvXPPQuZOJGs-c-fRZ-au3v8MzbrI3IVKj44BqYU50.repTWin14:33213/188This 14:33 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 213/188 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 8:54, Academy 4:28, Starport 10:26, Engineering Bay 11:11, Science Facility 13:28; the visible production profile is Marine 45. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0003\230502_210318_LogicalPhallusy_effort_DakotaFanning_badplayer_noogler_Lastscer r71KIafRfday22TY4fV_9LnOmHAgX--o3Ka7XdSfC1g.repPWin17:31195/176This 17:31 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 195/176 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:55, Forge 5:44, Singularity Charge 7:27, Robotics Facility 11:09, Citadel of Adun 15:08; the visible production profile is Zealot 20, Dragoon 49, Photon Cannon 12. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0004\230130_172019_Lastical_BendTheKnee_praxo_hasugerbo_LazySidd_DakotaFanning WrKhJpGXYNS0cv6Qn_jvuut62xNVolN0vJP9d3DnPSA.repZWin21:47211/194This 21:47 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 211/194 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 1:21, Metabolic Boost 2:15, Lair 4:40, Hydralisk Den 13:18; the visible production profile is Zergling 6, Hydralisk 5, Mutalisk 21, Guardian 2, Sunken Colony 8. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0003\230226_134401_ThisIsVfromBTS_iydanilov_DakotaFanning_ToSsBoL_Tetsuro1mple_tridentUMS XmrHXEOe4QG19h0YhekXOb1J_miGbL3w_7ldwrisLOs.repPWin28:17166/152This 28:17 Protoss win deserves the long win slot because it gives a real yearly read instead of a label. At 166/152 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 6:17, Forge 4:46, Singularity Charge 9:51, Robotics Facility 9:02, Citadel of Adun 9:21; the visible production profile is Zealot 45, Dragoon 25, Photon Cannon 8. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
5dakota_fanning_pack_0003\230630_160913_Baboom_9ll_lllll00ll_ALaVerga_DakotaFanning_tron44 NGYBhy2n9s2ITr9sj6aXLL58ZN69nTM6Ag44UFsGj00.repPLoss28:16146/138This 28:16 Protoss loss deserves the long loss slot because it gives a real yearly read instead of a label. At 146/138 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:55, Forge 4:35, Singularity Charge 7:29, Robotics Facility 8:02, Citadel of Adun 7:55; the visible production profile is Zealot 38, Dragoon 15, Photon Cannon 14. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
6dakota_fanning_pack_0004\230110_071031_DakotaFanning_traibanhh_TerranFTW_TerrorKerosene_Cazador3_CCobosx vS9ZHzVXJ6tR9I8iaYb2fMJNtWt9t1atiRNtqAyJYEw.repPWin17:56140/131This 17:56 Protoss win deserves the mid win slot because it gives a real yearly read instead of a label. At 140/131 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:19, Forge 1:56, Singularity Charge 4:30, Nexus 6:17; the visible production profile is Zealot 3, Dragoon 12, Photon Cannon 7. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
7dakota_fanning_pack_0004\230202_212902_CoyOte_DakotaFanning_tcao1_glutenfiend_JORDC_LeT4L a3R3dKoMbYPat0vqGTQBYCFl_3Xba1zivAFwxF3orF0.repPLoss17:47197/176This 17:47 Protoss loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 197/176 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:07, Forge 7:01, Singularity Charge 5:37, Citadel of Adun 9:37, Templar Archives 10:53; the visible production profile is Zealot 40, Dragoon 32, High Templar 6, Photon Cannon 4. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
8dakota_fanning_pack_0003\230214_072122_DakotaFanning_CaCaLoSo_scsc_Swanky_strawberriesss_JKboooooop 2wi_0KhSX5ezzoWmSMYpmXWsI8-RBMRIbVnbGHr3Sig.repPWin9:01181/158This 9:01 Protoss win deserves the short win slot because it gives a real yearly read instead of a label. At 181/158 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:01, Forge 6:05, Nexus 8:18; the visible production profile is Zealot 22, Dragoon 12, Photon Cannon 2. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
9dakota_fanning_pack_0004\230129_164102_ximenchuixue_MeiYingGuo_Coyasskicker_csg391004_DakotaFanning_ToBeMine EuWoiI_TA4Xq0h9JmG-hxJi1h3peEspHl-zPYvRzF3o.repPLoss9:04150/127This 9:04 Protoss loss deserves the short loss slot because it gives a real yearly read instead of a label. At 150/127 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 5:16, Forge 1:52, Singularity Charge 6:18, Robotics Facility 7:10; the visible production profile is Zealot 12, Dragoon 12, Photon Cannon 9. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
10dakota_fanning_pack_0003\230418_061919_HappySoul_TnY_DakotaFanning_FKzhangxi_10Fingers_ku92 pimASOOoRy-Vj7gK-pdiuQcUTmKmrGpzThQII7nrkj8.repTWin36:03177/168This 36:03 Terran win deserves the quality fill slot because it gives a real yearly read instead of a label. At 177/168 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:35, Academy 9:00, Starport 10:17, Engineering Bay 6:12, Science Facility 12:43; the visible production profile is Vulture 6, Goliath 37, Science Vessel 1, Wraith 1. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2024 • 119 games • WR 51.3% • P 44 / T 32 / Z 43
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0002\240415_073758_DakotaFanning_BerserkersBJJ_Evolve_vraul78_Pingi_X2n -zqZlE34Rnor5XIF4icKP-5l-neJ3jqZ_nEXtnGBo8I.repTWin21:40183/172This 21:40 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 183/172 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:35, Academy 6:43, Starport 9:01, Engineering Bay 6:35, Science Facility 15:06; the visible production profile is Marine 1, Vulture 11, Goliath 12, Wraith 15. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0001\240831_164850_DakotaFanning_Elzp_waliiiid_cacamaca_2Pacalypse_bonebutter_WURZEL_moorpony Z4H7Put06dvFugSWKxSNo-BAQH_LDna_LaIHG7fPPKg.repPWin21:28191/176This 21:28 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 191/176 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 3:40, Forge 8:05, Singularity Charge 4:40, Robotics Facility 14:58, Citadel of Adun 8:39; the visible production profile is Zealot 42, Dragoon 20, Photon Cannon 5. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0001\240515_095404_vraul78_DakotaFanning_veggiebutcher_Iglik_220_stopCheat ceexgXi_9bLEgVbQXtInBcCklHemsfL0Pd6Iaa9eEZA.repZWin20:51202/193This 20:51 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 202/193 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:08, Extractor 1:30, Metabolic Boost 2:26, Lair 5:07, Hydralisk Den 12:04; the visible production profile is Zergling 5, Hydralisk 37, Mutalisk 23. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0002\240131_212056_OneDada_ClaudeVonWoke_BBB_AXEXAE_DakotaFanning_ooiiytyuty 9l_pxIBtWfjFC7ICbUnsqc-zk0dlWYJIL_tbGTUPlYE.repZWin26:32167/157This 26:32 Zerg win deserves the long win slot because it gives a real yearly read instead of a label. At 167/157 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 1:32, Metabolic Boost 2:26, Lair 8:56, Hydralisk Den 8:01; the visible production profile is Zergling 26, Hydralisk 16, Mutalisk 15, Sunken Colony 6. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
5dakota_fanning_pack_0002\240206_070546_X_DakotaFanning_DirektoR_PWKJ_DarkArgos_LoseWeight R5VcZeWG47idvcOMuRq5ZH7KWSfq1OmbsRE1Ai2iijs.repPLoss26:23136/125This 26:23 Protoss loss deserves the long loss slot because it gives a real yearly read instead of a label. At 136/125 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 10:47, Forge 4:02, Singularity Charge 17:03, Citadel of Adun 11:53, Nexus 6:00; the visible production profile is Zealot 34, Dragoon 19, Photon Cannon 16. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to inspect whether the Protoss plan had enough timing pressure before the enemy team settled into a larger economy.
6dakota_fanning_pack_0002\240116_071409_DakotaFanning_ZealotWave_Tylenol8hr_Terrykim93_86spectre_JelloOne mVBiw4fZVoDQHEuyzg_-59Mch6FzJmDZK-mwpYfQ5WE.repTWin18:12129/120This 18:12 Terran win deserves the mid win slot because it gives a real yearly read instead of a label. At 129/120 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:40, Academy 10:31, Starport 11:15, Engineering Bay 6:44, Science Facility 12:28; the visible production profile is Marine 5, Vulture 8, Goliath 16. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
7dakota_fanning_pack_0001\240529_090100_DakotaFanning_Evolve__GTS_LazySidd_verychoboplay CcbXVeowSw_deV9oMIrQ_xdiijMwDo1e5ex3_2K2ePg.repTLoss17:33165/152This 17:33 Terran loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 165/152 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 5:08, Academy 5:35, Engineering Bay 10:06, Armory 14:24, Command Center 16:37; the visible production profile is Marine 35, Vulture 2, Goliath 4. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
8dakota_fanning_pack_0001\240828_091427_DakotaFanning_praxo_Liverpoolian_ELVIS_Evolve_wbf 6A35pFciiwVmYy9J84DqIvXDdPJ1xl7t5BgAOIvCyk8.repTWin9:02185/168This 9:02 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 185/168 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 6:29, Academy 2:45, Engineering Bay 5:46, Command Center 8:14; the visible production profile is Marine 23, Firebat 2. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
9dakota_fanning_pack_0001\240823_112144_DakotaFanning_Marinito_nomotoVOLK_latecomer_DanceZealot_goontae_FiVe2LingAMRS_FlyStone gI2Rf8m4SbaIg8GKvT7Hv7AB0lzLpkTEv6nUrXFopVQ.repTLoss9:10144/132This 9:10 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 144/132 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:22, Armory 5:35; the visible production profile is Marine 10, Goliath 11. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
10dakota_fanning_pack_0002\240415_082427_veggiebutcher_DakotaFanning_BoogieMan_KycT_liuzar_BerserkersBJJ N7uIKT6ZZTLzGrpUWwHrtvUfEN2hfBAU87Uzb3kAnnk.repPWin43:06158/152This 43:06 Protoss win deserves the quality fill slot because it gives a real yearly read instead of a label. At 158/152 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:33, Forge 1:55, Singularity Charge 5:21, Robotics Facility 6:15, Citadel of Adun 8:37; the visible production profile is Zealot 19, Dragoon 24, Photon Cannon 19. Because this is a long-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
2025 • 22 games • WR 45.5% • P 6 / T 11 / Z 5
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0001\251129_132842_DakotaFanning_FarGalaxy85_Abbccc_Nooobb_VForVendeta_Sabotage 9skMNZFM92Rce7TELPag0qvWD1_rLTJ5dXwVgwd6i_k.repTWin19:33180/166This 19:33 Terran win deserves the Terran representative slot because it gives a real yearly read instead of a label. At 180/166 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 10:12, Academy 5:34, Starport 15:59, Engineering Bay 8:17, Armory 11:11; the visible production profile is Marine 30, Goliath 12, Firebat 4. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
2dakota_fanning_pack_0001\250430_082609_HZ2022_Killzone_DakotaFanning_cowID_ChichoKencho_ELVIS z80PriMwDtbxb27COJk9c-V4SxmLQDZB70kccqgEe9M.repPWin17:00164/147This 17:00 Protoss win deserves the Protoss representative slot because it gives a real yearly read instead of a label. At 164/147 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 4:12, Forge 3:36, Singularity Charge 5:43, Citadel of Adun 10:12, Nexus 9:31; the visible production profile is Zealot 27, Dragoon 32, Photon Cannon 18. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
3dakota_fanning_pack_0001\250504_181124_TwoHorsesTooMan_Open_DakotaFanning_100apmNoob_DeckardCCain_noobswithme s2v-NKMUTzFyBJaVbxlLB10fGUYeCtyddmuQ_rIdRXM.repZWin11:54184/160This 11:54 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 184/160 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:22, Extractor 1:36, Metabolic Boost 2:31, Lair 9:16, Hydralisk Den 9:27; the visible production profile is Zergling 30, Hydralisk 8, Sunken Colony 2. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
4dakota_fanning_pack_0001\250516_173354_5diez_Grand_greyz_NikeL_dvi911_DakotaFanning AMhs9yWXP7_-Ll6yjGjNjfs256f3Q2EQRanHfRYOe8s.repTWin25:34173/153This 25:34 Terran win deserves the long win slot because it gives a real yearly read instead of a label. At 173/153 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:47, Academy 9:15, Starport 3:50, Engineering Bay 5:22, Science Facility 14:18; the visible production profile is Marine 4, Vulture 5, Goliath 8, Wraith 21. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
5dakota_fanning_pack_0001\250430_084500_WhatWouldJungDo_DakotaFanning_Mr345_BSL10zYgzaG_stadim_HZ2022 V4lpJOgv6YK0SQTbjhtNjEb3WZ7tyVxzthTmCKemnmY.repZLoss27:02203/187This 27:02 Zerg loss deserves the long loss slot because it gives a real yearly read instead of a label. At 203/187 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:17, Extractor 1:23, Metabolic Boost 2:17, Lair 4:51, Hydralisk Den 4:56; the visible production profile is Zergling 6, Hydralisk 43, Mutalisk 24. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
6dakota_fanning_pack_0001\250504_174936_IllIlIIIlIlIIl_DakotaFanning_Lacriatura_LEXX2000_89nnvvkvhjg_ppepe Kj4a6eaK0zWNQL5y8NvqxKkaMEeVc1SOzP6bokzkj7U.repZLoss19:28192/162This 19:28 Zerg loss deserves the mid loss slot because it gives a real yearly read instead of a label. At 192/162 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:18, Extractor 1:30, Metabolic Boost 2:27, Lair 8:26, Hydralisk Den 6:08; the visible production profile is Zergling 5, Hydralisk 45, Sunken Colony 3. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is to check whether the early flood created lasting space or simply traded into a stronger defensive position.
7dakota_fanning_pack_0001\250509_181129_DakotaFanning_vollwieeinrusse_CryptoLover_szamanspiacy_Aleksandrs_supermario 3CyK9MXQbk8SxmV_9jyNCrDdVQaxVNlBcPpSmkcz_Kw.repTWin9:33166/140This 9:33 Terran win deserves the short win slot because it gives a real yearly read instead of a label. At 166/140 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 4:27, Academy 5:55, Engineering Bay 5:53, Command Center 8:58; the visible production profile is Marine 22. Because this is a short-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is that the win is not just an outcome; it shows how his Terran becomes useful to teammates when tech and production stay connected.
8dakota_fanning_pack_0001\250725_214604_zomg_xxxxaxa_DakotaFanning_Kubooo_Stimpacks86_ONUI 2hQ0qomA78cN_HRTxWOZKQdtamzrUw-ERH6K6XZOWWY.repTLoss11:31145/134This 11:31 Terran loss deserves the short loss slot because it gives a real yearly read instead of a label. At 145/134 APM/EAPM, the replay is a clean window into Terran BGH mechanics: early safety, factory timing, anti-air coverage, and whether the tank line becomes a team anchor. The evidence chain starts with Factory 2:44, Engineering Bay 5:46, Armory 6:25; the visible production profile is Marine 1, Vulture 8. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The coaching value is diagnostic: when this line loses, it usually reveals whether the defensive shell came late, stayed too passive, or lacked enough map pressure.
9dakota_fanning_pack_0001\250512_094514_RandomLove_hihunnnnnn_TR421968_Sabotage_DakotaFanning_supersun 5xoSztwuFzIaSBV_aQ3xA9QBJ-pC4DtF8MMyvwpoeVY.repZWin20:28171/152This 20:28 Zerg win deserves the quality fill slot because it gives a real yearly read instead of a label. At 171/152 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:20, Extractor 1:35, Lair 3:11, Hydralisk Den 7:05, Spire 14:35; the visible production profile is Zergling 3, Hydralisk 42, Mutalisk 9, Sunken Colony 4. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.
10dakota_fanning_pack_0001\250730_162633_DakotaFanning_bingoagain_GnomeGai_pz_widget_TanYi i2zBacAHnGGqNOFpKLRJEDBEEbET0McVKDxt1urSJYs.repPWin19:10146/137This 19:10 Protoss win deserves the quality fill slot because it gives a real yearly read instead of a label. At 146/137 APM/EAPM, the replay is a clean window into Protoss structure: gateway pressure, dragoon timing, cannon/tech discipline, and whether the midgame becomes support for the whole side. The evidence chain starts with Cybernetics Core 2:11, Forge 7:08, Singularity Charge 2:59, Robotics Facility 10:05, Citadel of Adun 13:23; the visible production profile is Zealot 1, Dragoon 40, Photon Cannon 16. Because this is a standard-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is how his Protoss converts order into pressure without losing the team shape around him.
2026 • 1 games • WR 100.0% • Z 1
#ReplayRaceResultLengthAPM/EAPMCoach read
1dakota_fanning_pack_0001\260313_212114_DakotaFanning_YawRy_Sombrero_dfafdad_ASAPGnocchi_Acon tFvCbc35KeGrt676M7L98gyAaNUwkjuZUTKGiVBSe2Q.repZWin16:19139/127This 16:19 Zerg win deserves the Zerg representative slot because it gives a real yearly read instead of a label. At 139/127 APM/EAPM, the replay is a clean window into Zerg rhythm: hatchery count, ling or hydra volume, air transition timing, and how much space he creates before late-game spells matter. The evidence chain starts with Spawning Pool 1:09, Extractor 1:23, Metabolic Boost 2:27, Lair 9:36, Hydralisk Den 13:49; the visible production profile is Zergling 8, Mutalisk 13, Sunken Colony 3. Because this is a mid-length game, a coach should review both the first six minutes and the point where the plan either becomes team value or stalls. The useful lesson is that his Zerg wins are strongest when the swarm is not random volume, but a timed layer that opens room for allies.