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Brood War / BGH / Gunben replay pack.

Gunben BGH Coaching Package

Gunben has the mechanics and understanding; the BGH task is translating 1v1 strength into 3v3 team duty.

Gunben BGH Coaching Package infographic
BGH games700
BGH WR57.2%
APM/EAPM249/172
identityP main

10 Representative Games

#MatchupResultLengthAPM/EAPMSampleCoach read
1PWin46:15225/1632022 long BGH winFast double-Gateway into gas, Core, Dragoon range, and a very long conversion game. This is the proof that Gunben can keep structure after the first BGH contact instead of only relying on early speed.
2PLoss34:57235/1712022 long BGH lossA strong Zealot start with gas and Forge, but the long game asks for clearer late team duty. The lesson is not mechanics; it is choosing whether he is the center-range player, spell support, drop defender, or base breaker.
3PWin29:31242/1762026 cup long winModern community sample. Zealot pressure, double gas, Core, and an early Stargate show he can bring 1v1 tech discipline into BGH. This is the direction to keep.
4PLoss14:33274/1932026 cup mid lossThe execution is still sharp, but the line stays Zealot-heavy before the team problem is fully solved. In BGH, being strong individually is not enough if the 3v3 front collapses elsewhere.
5PWin16:56272/1872026 cup mid winEarly Forge and Cannons stabilize the lane, then Zealot volume remains useful. Good example of using defensive layers without becoming passive.
6PWin14:14250/157Dragoon branch winGas and Core arrive early, Dragoon range starts at 3:34, and the midgame is built around ranged control. This is the clean BGH translation of a ladder Protoss brain.
7PWin8:40286/184short pressure winClassic BGH pressure: double Gateway, third Gateway, Shield Battery, Core, Robo. The early game is not the problem; the first weapon is real.
8TWin7:38172/110Terran short winOff-race Terran appears as a fast Factory idea. Useful as a surprise tool, but not the main identity compared with Protoss.
9PWin11:36284/1932026 short winThree-Gateway Zealot into gas/Core. When the opponent is not ready, his first five minutes are still a weapon.
10PLoss8:26256/1822026 short lossTriple Forge appears in the first three minutes. This is the warning sample: over-comfort defensive layering can delay the one tech or unit that actually solves the pressure.

Coach Read

This BGH report should not be written like a normal community-player report. Gunben's individual strength is high, so the question is not whether he understands the game. The question is whether elite 1v1 rhythm becomes teammate value in 3v3. The 700-game BGH cluster and 57.2% known-result win rate say he wins, but the team-game conversion can still become more stable.

PriorityIssueTraining fix
1Role naming after 5-8 minutes needs to happen earlier.At 5:30, say whether the job is center, Storm, anti-drop, air vision, teammate protection, or timing.
2Strong Zealot/Dragoon lanes sometimes stay too individual.After winning lane pressure, immediately decide which teammate receives that advantage.
3Defensive layers are not plans by themselves.Cannons, Forge, and Battery must serve tech, teammate rescue, or center control.

30-Day Plan

WeekThemeCompletion standard
Week 15:30 role declarationWrite the next team job for every reviewed game.
Week 2Teammate protectionCreate at least one deliberate teammate-protection action per game.
Week 3Dragoon/Storm centerTranslate ladder map control into 3v3 position.
Week 4Loss taggingTag losses as own lane, teammate lane, or unclear long-game duty.

Training Focus

Gunben has the mechanics and understanding; the BGH task is translating 1v1 strength into 3v3 team duty.

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