Gunben BGH Coaching Package
Gunben has the mechanics and understanding; the BGH task is translating 1v1 strength into 3v3 team duty.
BGH games700
BGH WR57.2%
APM/EAPM249/172
identityP main
10 Representative Games
| # | Matchup | Result | Length | APM/EAPM | Sample | Coach read |
|---|---|---|---|---|---|---|
| 1 | P | Win | 46:15 | 225/163 | 2022 long BGH win | Fast double-Gateway into gas, Core, Dragoon range, and a very long conversion game. This is the proof that Gunben can keep structure after the first BGH contact instead of only relying on early speed. |
| 2 | P | Loss | 34:57 | 235/171 | 2022 long BGH loss | A strong Zealot start with gas and Forge, but the long game asks for clearer late team duty. The lesson is not mechanics; it is choosing whether he is the center-range player, spell support, drop defender, or base breaker. |
| 3 | P | Win | 29:31 | 242/176 | 2026 cup long win | Modern community sample. Zealot pressure, double gas, Core, and an early Stargate show he can bring 1v1 tech discipline into BGH. This is the direction to keep. |
| 4 | P | Loss | 14:33 | 274/193 | 2026 cup mid loss | The execution is still sharp, but the line stays Zealot-heavy before the team problem is fully solved. In BGH, being strong individually is not enough if the 3v3 front collapses elsewhere. |
| 5 | P | Win | 16:56 | 272/187 | 2026 cup mid win | Early Forge and Cannons stabilize the lane, then Zealot volume remains useful. Good example of using defensive layers without becoming passive. |
| 6 | P | Win | 14:14 | 250/157 | Dragoon branch win | Gas and Core arrive early, Dragoon range starts at 3:34, and the midgame is built around ranged control. This is the clean BGH translation of a ladder Protoss brain. |
| 7 | P | Win | 8:40 | 286/184 | short pressure win | Classic BGH pressure: double Gateway, third Gateway, Shield Battery, Core, Robo. The early game is not the problem; the first weapon is real. |
| 8 | T | Win | 7:38 | 172/110 | Terran short win | Off-race Terran appears as a fast Factory idea. Useful as a surprise tool, but not the main identity compared with Protoss. |
| 9 | P | Win | 11:36 | 284/193 | 2026 short win | Three-Gateway Zealot into gas/Core. When the opponent is not ready, his first five minutes are still a weapon. |
| 10 | P | Loss | 8:26 | 256/182 | 2026 short loss | Triple Forge appears in the first three minutes. This is the warning sample: over-comfort defensive layering can delay the one tech or unit that actually solves the pressure. |
Coach Read
This BGH report should not be written like a normal community-player report. Gunben's individual strength is high, so the question is not whether he understands the game. The question is whether elite 1v1 rhythm becomes teammate value in 3v3. The 700-game BGH cluster and 57.2% known-result win rate say he wins, but the team-game conversion can still become more stable.
| Priority | Issue | Training fix |
|---|---|---|
| 1 | Role naming after 5-8 minutes needs to happen earlier. | At 5:30, say whether the job is center, Storm, anti-drop, air vision, teammate protection, or timing. |
| 2 | Strong Zealot/Dragoon lanes sometimes stay too individual. | After winning lane pressure, immediately decide which teammate receives that advantage. |
| 3 | Defensive layers are not plans by themselves. | Cannons, Forge, and Battery must serve tech, teammate rescue, or center control. |
30-Day Plan
| Week | Theme | Completion standard |
|---|---|---|
| Week 1 | 5:30 role declaration | Write the next team job for every reviewed game. |
| Week 2 | Teammate protection | Create at least one deliberate teammate-protection action per game. |
| Week 3 | Dragoon/Storm center | Translate ladder map control into 3v3 position. |
| Week 4 | Loss tagging | Tag losses as own lane, teammate lane, or unclear long-game duty. |
Training Focus
Gunben has the mechanics and understanding; the BGH task is translating 1v1 strength into 3v3 team duty.