Iris Huang Valorant Coach Report v0.1
Private small-circle coaching report. Based on Tracker.gg stats provided on 2026-06-02.
Short Version
Iris, your aim is not the main problem. Your headshot numbers are good: 27.3% HS overall, top 16%, with 37% Vandal headshot share and 34% Sheriff headshot share.
But your round impact is lower than your aim suggests: 115.8 damage/round, 0.76 K/D, 176.7 ACS, and -32 DDΔ/round. That means you can hit heads, but you are not getting enough valuable damage windows.
Main Diagnosis
You look like a Platinum/Diamond-edge player with decent mechanics but inconsistent fight selection and role clarity. High HS% with low ADR usually means the issue is not raw aim. It is fight quality.
Your next step is to take better fights, enter rounds with a clearer job, and turn your aim into round impact.
Role Read
- Duelist: 45.5% WR, 0.93 KDA
- Sentinel: 33.3% WR, 1.02 KDA
- Controller: 33.3% WR, 1.28 KDA
- Initiator: 100% WR, 1.95 KDA, but only 2 matches
Do not default to Duelist every game unless you are ready to follow a strict entry rule. Reyna and Jett can work when your aim is hot, but Duelist punishes hesitation.
Clove is a good development pick because she teaches round impact even after death. The small Initiator sample is interesting and worth testing more.
Map Read
Strong maps: Pearl, Ascent, Split, Lotus. Problem maps: Haven, Breeze, and especially Fracture at 0W / 4L.
Fracture should be reviewed separately. That map punishes late information, slow rotations, and positions that can be split from two sides.
Primary Goals
- Raise ADR from 115 to 135. Do not chase K/D first. Chase reliable damage.
- Improve DDΔ from -32 to -10. First, stop bleeding damage disadvantage.
- Make deaths more expensive. If you die, the enemy should pay with 80+ damage, a trade, utility, space, or spike pressure.
Round Rules
1. No dry peek without a reason.
2. If you are Duelist, create space in the first 3 seconds of the execute.
3. Before every fight, know who can trade you.
4. If you cannot be traded, the fight must be high-value.
5. Every death should create space, damage, info, or a trade.
Seven-Day Practice Plan
Before ranked: 5 minutes Range one-taps, 1 Deathmatch with no crouch spraying and no panic wide swings, then one Swiftplay or Team Deathmatch focused on taking fights with a plan.
Final Note
Your aim is good enough to climb. The improvement is not "be more cracked." It is "make your good aim matter more often."