L6 SURPRISE Deadlock Coach Report v0.1
Public Deadlock API report from match history, hero pool, and death-timeline samples. Not a full VOD review.
Snapshot
- Steam name:
L6 SURPRISE - Deadlock account id:
913025327 - Overall sample:
89W-65L, about57.8%win rate. - Recent 30:
17W-13L, about56.7%win rate. - Recent average K/D/A:
3.6 / 6.7 / 14.7. - Recent deaths per 10 minutes: about
1.97.
Hero Pool Signal
The player wins more on team-function heroes and bleeds more on fragile damage / angle-dependent heroes.
- Strong recent lane:
Mo & Krill6-2,Rem3-0,Dynamo2-0. - Weak recent lane:
Drifter2-4,Grey Talon0-2,Seven0-2,Wraith1-2.
Death Pattern
Bad samples show early/midgame death chains. Grey Talon repeatedly died to the same catch threats, especially Bebop/Mirage/Haze. Seven samples show repeated reach deaths against Bebop, Yamato, Haze, and Vyper. Drifter samples show high activity but too much early blood.
Diagnosis
The issue is not that L6 SURPRISE cannot play Deadlock. The issue is hero identity discipline.
team-function heroes -> more structure -> more wins
fragile angle heroes -> repeated catch deaths -> unstable games
Plan
- Narrow the serious ranked pool to
Mo & Krill,Rem, andDynamofor 10 games. - Bench
Grey Talon,Seven, andDriftertemporarily unless intentionally training them. - Track first death: hero, time, killer, known enemy position, exit layer, and whether it started a chain.
- Before farming forward or taking a long angle, name the catch threat and the exit.
Short Version
You are winning when you give the team structure. You are bleeding when the hero requires cleaner angle discipline and threat tracking. The fix is not to play scared; it is to stop dying twice to the same enemy pattern.