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L6 SURPRISE Deadlock Coach Report v0.1

Public Deadlock API report from match history, hero pool, and death-timeline samples. Not a full VOD review.

Snapshot

Hero Pool Signal

The player wins more on team-function heroes and bleeds more on fragile damage / angle-dependent heroes.

Death Pattern

Bad samples show early/midgame death chains. Grey Talon repeatedly died to the same catch threats, especially Bebop/Mirage/Haze. Seven samples show repeated reach deaths against Bebop, Yamato, Haze, and Vyper. Drifter samples show high activity but too much early blood.

Diagnosis

The issue is not that L6 SURPRISE cannot play Deadlock. The issue is hero identity discipline.

team-function heroes -> more structure -> more wins
fragile angle heroes -> repeated catch deaths -> unstable games

Plan

  1. Narrow the serious ranked pool to Mo & Krill, Rem, and Dynamo for 10 games.
  2. Bench Grey Talon, Seven, and Drifter temporarily unless intentionally training them.
  3. Track first death: hero, time, killer, known enemy position, exit layer, and whether it started a chain.
  4. Before farming forward or taking a long angle, name the catch threat and the exit.

Short Version

You are winning when you give the team structure. You are bleeding when the hero requires cleaner angle discipline and threat tracking. The fix is not to play scared; it is to stop dying twice to the same enemy pattern.