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Brood War / Noobs replay pack coaching package. Source: Noobs reps.zip.

Noobs / Liao Junming Brood War Coaching Package

This package ingested 3,258 replay-like entries, identified 834 Noobs main-cluster games, and selected 10 representative replays for coaching review.

Noobs Brood War coaching package infographic

Coach Read

Noobs is an aggressive three-race BGH tempo player. He can win fast games and survive longer games. The biggest issue is not mechanics. Too many openings become all-in by default; when the first wave does not kill, he needs a cleaner second phase and earlier stop-loss decisions.

Alias Audit

NameGamesReadEvidence
NO0Bs736PrimaryActive from 2025-10 to 2026-06 with balanced race spread.
noobsfishs79High-confidence aliasSame Noobs lineage, 209/158 APM/EAPM, no overlap with NO0Bs, 88.6% known win rate.
noobsfish11High-confidence aliasSingular variant of noobsfishs, 205/159 APM/EAPM.
N0OBs7Medium-high confidenceGlyph-swap variant, small sample, very high 222/194 APM/EAPM.
NOOBs1Low-sample family memberCasing variant. Included in the family, not treated alone.
Majia10/11, hksmurf23Not mergedFunny names, but the evidence is not clean enough and some overlap exists.

Community verdict: the fish account has been caught. `noobsfishs` performs so well it looks like the account where he quietly locks in.

Profile

Main-cluster sample834 games

NO0Bs, noobsfishs, noobsfish, N0OBs, and NOOBs.

Known win rate70.1%

471 wins / 201 losses. 162 unknown results excluded from rate.

Mechanical base193 / 151

Average APM / EAPM. Real production, tech, and combat command volume.

Danger zoneSub-6: 41.1%

The shortest games are the lowest win-rate bucket, meaning fast tempo often has no exit.

Training Priorities

PriorityIssueTraining Method
1The second phase after the first wave is unclear.Every game gets a 5:30 checkpoint: defense layer, ally connection, second tech.
2Zerg sometimes keeps adding Zerglings after the first wave is held.Within 60 seconds after the first wave, choose Spire, Drone recovery, defense, or third Hatch.
3Terran gamble games need a stop-loss button.If Vultures do not break minerals or force full defense by 5:30, transition to Tank/anti-air/economy.
4Protoss double-Gate branching is late.At 4:30, decide between more Zealots, Dragoon transition, Forge/cannons, or tech.

10 Representative Replay Reads

1. NO0Bs Zerg | 26:17 Win

2025-11-19 BGH long-win sample.

Pool at 1:06, speed at 2:16, Lair at 3:55, Spire at 5:14. This is the Zerg second phase he should copy.

2. NO0Bs Zerg | 27:11 Win

2026-04-03 BGH long-win sample.

0:45 Pool into several Creep/Sunken layers. He can turn speed into structure when he chooses to.

3. NO0Bs Terran | 26:15 Loss

2026-05-15 BGH long-loss sample.

Two Barracks, Academy, Factory, and Tank tech all appear. Review mid-game positioning and ally connection.

4. NO0Bs Terran | 13:18 Win

2025-10-12 clean bio win.

Multiple Barracks, Academy, and Bunker before 5 minutes. Good default Terran template.

5. noobsfishs Terran | 14:29 Win

2026-01-25 fish alias sample.

Two Barracks, Stim, Range, and Engineering Bay are clean. This account looks focused.

6. NO0Bs Protoss | 13:18 Win

2026-06-03 recent P win.

Double Gateway, Core, Range, and steady Dragoons. His Protoss baseline works.

7. NO0Bs Zerg | 13:42 Loss

2025-11-10 Z loss.

Pool/Gas/speed are normal, but the post-6-minute layer is less clear.

8. NO0Bs Protoss | 14:03 Loss

2026-03-31 P loss.

Large Zealot count, then Shield Battery/Forge as emergency repair. Branch earlier.

9. NO0Bs Zerg | 6:06 Win

2025-10-11 fast-win sample.

1:05 Pool and 2:13 speed show his direct-kill mode.

10. NO0Bs Terran | 6:06 Loss

2026-05-26 fast-loss sample.

Early gas, four Factories, Vulture Speed. High-risk gamble sample.

30-Day Plan

WeekThemeCompletion Standard
15:30 checkpointRecord defense layer, ally connection, and second tech every game. Stop fast tempo from becoming no-exit tempo.
2Zerg second phaseAfter the first speedling wave, force Spire, Lair+Sunkens, third Hatch, or Drone recovery.
3Terran stop-lossIn Vulture games, decide by 5:30 whether to continue or transition to Tank/anti-air/economy.
4Protoss branchingAt 4:30, decide Zealot, Dragoon, Forge/cannons, or tech to reduce mid-game stalls.

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