Brood War / Noobs replay pack coaching package. Source: Noobs reps.zip.
Noobs / Liao Junming Brood War Coaching Package
This package ingested 3,258 replay-like entries, identified 834 Noobs main-cluster games, and selected 10 representative replays for coaching review.
Coach Read
Noobs is an aggressive three-race BGH tempo player. He can win fast games and survive longer games. The biggest issue is not mechanics. Too many openings become all-in by default; when the first wave does not kill, he needs a cleaner second phase and earlier stop-loss decisions.
Alias Audit
| Name | Games | Read | Evidence |
|---|---|---|---|
NO0Bs | 736 | Primary | Active from 2025-10 to 2026-06 with balanced race spread. |
noobsfishs | 79 | High-confidence alias | Same Noobs lineage, 209/158 APM/EAPM, no overlap with NO0Bs, 88.6% known win rate. |
noobsfish | 11 | High-confidence alias | Singular variant of noobsfishs, 205/159 APM/EAPM. |
N0OBs | 7 | Medium-high confidence | Glyph-swap variant, small sample, very high 222/194 APM/EAPM. |
NOOBs | 1 | Low-sample family member | Casing variant. Included in the family, not treated alone. |
Majia10/11, hksmurf | 23 | Not merged | Funny names, but the evidence is not clean enough and some overlap exists. |
Community verdict: the fish account has been caught. `noobsfishs` performs so well it looks like the account where he quietly locks in.
Profile
NO0Bs, noobsfishs, noobsfish, N0OBs, and NOOBs.
471 wins / 201 losses. 162 unknown results excluded from rate.
Average APM / EAPM. Real production, tech, and combat command volume.
The shortest games are the lowest win-rate bucket, meaning fast tempo often has no exit.
Training Priorities
| Priority | Issue | Training Method |
|---|---|---|
| 1 | The second phase after the first wave is unclear. | Every game gets a 5:30 checkpoint: defense layer, ally connection, second tech. |
| 2 | Zerg sometimes keeps adding Zerglings after the first wave is held. | Within 60 seconds after the first wave, choose Spire, Drone recovery, defense, or third Hatch. |
| 3 | Terran gamble games need a stop-loss button. | If Vultures do not break minerals or force full defense by 5:30, transition to Tank/anti-air/economy. |
| 4 | Protoss double-Gate branching is late. | At 4:30, decide between more Zealots, Dragoon transition, Forge/cannons, or tech. |
10 Representative Replay Reads
1. NO0Bs Zerg | 26:17 Win
Pool at 1:06, speed at 2:16, Lair at 3:55, Spire at 5:14. This is the Zerg second phase he should copy.
2. NO0Bs Zerg | 27:11 Win
0:45 Pool into several Creep/Sunken layers. He can turn speed into structure when he chooses to.
3. NO0Bs Terran | 26:15 Loss
Two Barracks, Academy, Factory, and Tank tech all appear. Review mid-game positioning and ally connection.
4. NO0Bs Terran | 13:18 Win
Multiple Barracks, Academy, and Bunker before 5 minutes. Good default Terran template.
5. noobsfishs Terran | 14:29 Win
Two Barracks, Stim, Range, and Engineering Bay are clean. This account looks focused.
6. NO0Bs Protoss | 13:18 Win
Double Gateway, Core, Range, and steady Dragoons. His Protoss baseline works.
7. NO0Bs Zerg | 13:42 Loss
Pool/Gas/speed are normal, but the post-6-minute layer is less clear.
8. NO0Bs Protoss | 14:03 Loss
Large Zealot count, then Shield Battery/Forge as emergency repair. Branch earlier.
9. NO0Bs Zerg | 6:06 Win
1:05 Pool and 2:13 speed show his direct-kill mode.
10. NO0Bs Terran | 6:06 Loss
Early gas, four Factories, Vulture Speed. High-risk gamble sample.
30-Day Plan
| Week | Theme | Completion Standard |
|---|---|---|
| 1 | 5:30 checkpoint | Record defense layer, ally connection, and second tech every game. Stop fast tempo from becoming no-exit tempo. |
| 2 | Zerg second phase | After the first speedling wave, force Spire, Lair+Sunkens, third Hatch, or Drone recovery. |
| 3 | Terran stop-loss | In Vulture games, decide by 5:30 whether to continue or transition to Tank/anti-air/economy. |
| 4 | Protoss branching | At 4:30, decide Zealot, Dragoon, Forge/cannons, or tech to reduce mid-game stalls. |